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Simulator Fidelity Influences the Sense of Presence in Driving Simulators

Published: 17 September 2022 Publication History

Abstract

Driving simulator studies often face the problem that traffic situations cannot be represented sufficiently realistically, which reduces the sense of presence and can influence the driving behavior of the participants. However, factors influencing the sense of presence in driving simulators have yet poorly been investigated. We conducted a within-subjects experiment with N=50 participants comparing presence between a lower- and a higher-fidelity simulator in different driving scenarios. Results indicate that a higher sense of presence can be achieved using a higher-fidelity simulator. Due to differences in both the visualization and the motion systems of the two simulators, the differences cannot yet be attributed to individual factors on the simulator side. The exact relation of presence and driving behavior likewise remains unclear and should be the subject of further investigation.

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  • (2024)Predicting Perceived Realism in Virtual Reality Driving Simulations Using Participants’ Personality Traits, Heart Rate Changes, and Risk PreferenceIEEE Access10.1109/ACCESS.2024.335543912(12138-12148)Online publication date: 2024
  • (2024)The way of water: exploring the role of interaction elements in usability challenges with in-car VR experienceVirtual Reality10.1007/s10055-024-01001-328:3Online publication date: 7-Jun-2024
  • (2023)Personalized Driving Styles in Safety-Critical Scenarios for Autonomous Vehicles: An Approach Using Driver-in-the-Loop SimulationsVehicles10.3390/vehicles50300645:3(1149-1166)Online publication date: 12-Sep-2023
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cover image ACM Conferences
AutomotiveUI '22: Adjunct Proceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
September 2022
225 pages
ISBN:9781450394284
DOI:10.1145/3544999
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 17 September 2022

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Author Tags

  1. driving simulator
  2. immersion
  3. presence
  4. virtual reality

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Cited By

View all
  • (2024)Predicting Perceived Realism in Virtual Reality Driving Simulations Using Participants’ Personality Traits, Heart Rate Changes, and Risk PreferenceIEEE Access10.1109/ACCESS.2024.335543912(12138-12148)Online publication date: 2024
  • (2024)The way of water: exploring the role of interaction elements in usability challenges with in-car VR experienceVirtual Reality10.1007/s10055-024-01001-328:3Online publication date: 7-Jun-2024
  • (2023)Personalized Driving Styles in Safety-Critical Scenarios for Autonomous Vehicles: An Approach Using Driver-in-the-Loop SimulationsVehicles10.3390/vehicles50300645:3(1149-1166)Online publication date: 12-Sep-2023
  • (2023)Evaluation of drive-off procedures in dynamic driving simulators: Multisensory cues, interaction and sense of presenceTransportation Research Part F: Traffic Psychology and Behaviour10.1016/j.trf.2023.04.00195(129-142)Online publication date: May-2023
  • (2023)Exploration of the acceptability of different behaviors of an autonomous vehicle in so-called conflict situationsAccident Analysis & Prevention10.1016/j.aap.2023.107041186(107041)Online publication date: Jun-2023
  • (2020)Presence Questionnaires in Driving SimulationPRESENCE: Virtual and Augmented Reality10.1162/pres_a_0037229(261-275)Online publication date: 1-Dec-2020

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