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DOREEN: A Game of Provocations Creating New Ambitions for Equity in Computing through Intertextual Design

Published: 08 October 2022 Publication History

Abstract

We introduce DOREEN, a norm-critical story-telling game of provocations that displays women's invisible experiences in computing to challenge barriers to inclusion. Following the principles of intertextual design, we collected empirical narratives from the past experiences of everyday women in computing and embedded these within the mechanics of role-playing storytelling games. With DOREEN we propose a playful way of exploring how gender roles, assumptions about computing, and social dynamics shape the experience of students – to reflect on the past with the aim of changing the future. DOREEN makes intertextual referencing to The Unbeatable SQUIRREL Girl aka Doreen Green, a computer science college student and a Marvel superhero who finds unorthodox ways (using wit and humor) to overcome barriers. DOREEN is a game to enjoy while engaging in critical reflection on belonging and well-being within computing. DOREEN is centered around an octahedron die and an adventure sheet inspired by tabletop role-playing gaming, emphasizing story-telling as a strategy for challenging norms and creating alternative narratives. The die design invites the players to reflect on how the probability of encountering limiting narratives and structural barriers can be higher or lower for different social groups. Finally, DOREEN is designed as the embodiment of all the people whose experiences, agency, and perspectives should be included in the journey of broadening participation in computing.

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cover image ACM Other conferences
NordiCHI '22: Nordic Human-Computer Interaction Conference
October 2022
1091 pages
ISBN:9781450396998
DOI:10.1145/3546155
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 08 October 2022

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Author Tags

  1. computer science
  2. critical design artefact
  3. feminism
  4. gender stereotypes
  5. norm-critical play
  6. research-through-design
  7. role-playing

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