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360-Degree Immersive Experience for Indoor Cycling

Published: 25 August 2022 Publication History

Abstract

Indoor cycling is a concept that has emerged with technological advancements to serve multiple purposes such as fitness, virtual tourism, and leisure. Commercial solutions have been developed to serve different user groups, with emphasis on corresponding aspects of user experience. This paper proposes a novel approach to indoor cycling, combining key features including real-world 360-degree view, immersive environment, real-time interaction between the real and virtual worlds and dynamic resistance control to simulate changes in elevation. In the proposed solution, a mobile application provides an immersive cycling environment by playing 360-degree videos on a Virtual Reality headset. The environment responds to user movements such as head rotation and cycling speed changes, and in return replicates the actual resistance to the rider using automatic resistance control. These components are connected by a local Wi-Fi network and is fine-tuned for minimal latency based on international benchmarks. Our prototype system was tested for performance both qualitatively and quantitatively, particularly for the impact of the mobile device resolution and processing capabilities. Further improvements were identified to enhance the overall user experience

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Cited By

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  • (2024)Boosting Motivation in Sports with Data-Driven Visualizations in VRProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656669(1-5)Online publication date: 3-Jun-2024
  • (2024)Competitive Virtual Cycling Platform Design for Low Latency Networks2024 IEEE Wireless Communications and Networking Conference (WCNC)10.1109/WCNC57260.2024.10570739(1-6)Online publication date: 21-Apr-2024

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ICVARS '22: Proceedings of the 2022 6th International Conference on Virtual and Augmented Reality Simulations
March 2022
119 pages
ISBN:9781450387330
DOI:10.1145/3546607
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 August 2022

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Author Tags

  1. 360-degree video
  2. Indoor cycling
  3. Internet of Things
  4. virtual reality

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Cited By

View all
  • (2024)Boosting Motivation in Sports with Data-Driven Visualizations in VRProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656669(1-5)Online publication date: 3-Jun-2024
  • (2024)Competitive Virtual Cycling Platform Design for Low Latency Networks2024 IEEE Wireless Communications and Networking Conference (WCNC)10.1109/WCNC57260.2024.10570739(1-6)Online publication date: 21-Apr-2024

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