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Integration of Open Geodata into Virtual Worlds

Published: 25 August 2022 Publication History

Abstract

This paper discusses and explores applications of virtual worlds generated from heterogenous kinds of open geodata, such as 2D maps, digital elevation models and aerial photographs. Two workflows are presented for generation of such virtual worlds and their integration into the Unreal and Godot game engines. The feature-richness of game engines then offers the benefit of designing applications that are not possible with conventional 3D-GIS software. As an example we present a virtual world that is created from open geodata, augmented with 3D sonar data from real-world measurements, populated with a robotic boat and animated artificial fish to be finally used for training of AI classifiers.

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Cited By

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  • (2024)Visualisierung und Interaktionen in virtuellen Landschaften – Geodaten-Import und Verarbeitung in Game EnginesHandbuch Landschaft10.1007/978-3-658-42136-6_65(877-885)Online publication date: 8-May-2024
  • (2024)In Situ Visualization of 6DoF Georeferenced Historical Photographs in Location-Based Augmented RealityWeb and Wireless Geographical Information Systems10.1007/978-3-031-60796-7_10(130-146)Online publication date: 18-Jun-2024

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ICVARS '22: Proceedings of the 2022 6th International Conference on Virtual and Augmented Reality Simulations
March 2022
119 pages
ISBN:9781450387330
DOI:10.1145/3546607
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 August 2022

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Author Tags

  1. geospatial data
  2. open data
  3. robot simulation
  4. scientific visualization
  5. virtual reality

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Cited By

View all
  • (2024)Visualisierung und Interaktionen in virtuellen Landschaften – Geodaten-Import und Verarbeitung in Game EnginesHandbuch Landschaft10.1007/978-3-658-42136-6_65(877-885)Online publication date: 8-May-2024
  • (2024)In Situ Visualization of 6DoF Georeferenced Historical Photographs in Location-Based Augmented RealityWeb and Wireless Geographical Information Systems10.1007/978-3-031-60796-7_10(130-146)Online publication date: 18-Jun-2024

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