skip to main content
10.1145/3547522.3547721acmotherconferencesArticle/Chapter ViewAbstractPublication PagesnordichiConference Proceedingsconference-collections
extended-abstract

Quadropong - Conditions for Mediating Collaborative Interaction in a Co-located Collaborative Digital Game using Multi-Display Composition

Published: 08 October 2022 Publication History

Abstract

In this demo, we present Quadropong, a co-located collaborative digital game using multi-display composition. It consists of conditions in the form of ten game instances designed to mediate various levels of collaborative interaction in players. The conditions were designed based on variations in interdependence and in symmetry and asymmetry in skills and resources. The preliminary results from playtests indicate that it is possible to design conditions to mediate various levels of collaborative interaction.

References

[1]
Jakob Bardram. 1998. Collaboratior, Coordination, and Computer Support: An Activity Theoretical Approach to the Design of Computer Supported Cooperative Work. Aarhus University.
[2]
Gökçe Elif Baykal, Eva Eriksson, Wolmet Barendregt, Olof Torgersson, and Staffan Bjork. 2020. Evaluating Co-Located Games as a Mediator for Children’s Collaborative Interaction. In Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (Tallinn, Estonia) (NordiCHI ’20). Association for Computing Machinery, New York, NY, USA, Article 32, 11 pages. https://doi.org/10.1145/3419249.3420118
[3]
Yrjö Engeström. 1987. Learning by expanding: An activity-theoretical approach to developmental research. Helsinki: Orienta-Konsultit.
[4]
Eva Eriksson, Gökçe Elif Baykal, Olof Torgersson, and Staffan Bjork. 2021. The CoCe Design Space: Exploring the Design Space for Co-Located Collaborative Games That Use Multi-Display Composition. In Designing Interactive Systems Conference 2021(Virtual Event, USA) (DIS ’21). Association for Computing Machinery, New York, NY, USA, 718–733. https://doi.org/10.1145/3461778.3462023
[5]
Fernando Garcia-Sanjuan, Javier Jaen, and Vicente Nacher. 2016. Toward a General Conceptualization of Multi-Display Environments. Frontiers in ICT 3(2016). https://doi.org/10.3389/fict.2016.00020
[6]
John Harris and Mark Hancock. 2019. To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI ’19). ACM, New York, NY, USA, Article 9, 12 pages. https://doi.org/10.1145/3290605.3300239
[7]
Kent Lyons, Trevor Pering, Barbara Rosario, Shivani Sud, and Roy Want. 2009. Multi-display Composition: Supporting Display Sharing for Collocated Mobile Devices. In Human-Computer Interaction – INTERACT 2009, Tom Gross, Jan Gulliksen, Paula Kotzé, Lars Oestreicher, Philippe Palanque, Raquel Oliveira Prates, and Marco Winckler (Eds.). Springer Berlin Heidelberg, Berlin, Heidelberg, 758–771.
[8]
Mirror. n.d. Mirror Networking. Retrieved May 21, 2022 from https://mirror-networking.com/
[9]
Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, Mona Erfani, Beth Lameman, Hamid Maygoli, and Sang Mah. 2010. Understanding and Evaluating Cooperative Games. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Atlanta, Georgia, USA) (CHI ’10). Association for Computing Machinery, New York, NY, USA, 253–262. https://doi.org/10.1145/1753326.1753363
[10]
Unity. n.d. Unity Game Engine. Unity Technologies. Retrieved May 21, 2022 from https://unity.com/

Cited By

View all
  • (2023)Collaboration in Co-located Collaborative Digital Games - Towards a Quadripartite TaxonomyExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585760(1-6)Online publication date: 19-Apr-2023

Index Terms

  1. Quadropong - Conditions for Mediating Collaborative Interaction in a Co-located Collaborative Digital Game using Multi-Display Composition

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    NordiCHI '22 Adjunct: Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference
    October 2022
    216 pages
    ISBN:9781450394482
    DOI:10.1145/3547522
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 08 October 2022

    Check for updates

    Author Tags

    1. Collaboration
    2. HCI
    3. collaborative interaction
    4. game design
    5. interaction design

    Qualifiers

    • Extended-abstract
    • Research
    • Refereed limited

    Conference

    NordiCHI '22

    Acceptance Rates

    Overall Acceptance Rate 379 of 1,572 submissions, 24%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)30
    • Downloads (Last 6 weeks)3
    Reflects downloads up to 17 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2023)Collaboration in Co-located Collaborative Digital Games - Towards a Quadripartite TaxonomyExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585760(1-6)Online publication date: 19-Apr-2023

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media