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Adaptive real-time interactive rendering of gigantic multi-resolution models

Published: 13 December 2022 Publication History

Abstract

Real-time visualization of large-scale surface models is still a challenging problem. When using multiple levels of details (LOD), the main issues are popping between levels and/or cracks between level parts. We present a scheme (both mesh preprocessing and real-time rendering), which avoids both of these issues. Vertex interpolation between child and parent is used to achieve crack and popping free rendering. We implemented and tested our method on a modest laptop PC, and could render scanned models of multiples tens of million triangles at optimal visual quality and interactive frame rate.

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References

[1]
P. Cignoni, F. Ganovelli, E. Gobbetti, F. Marton, F. Ponchio, and R. Scopigno. 2005. Batched multi triangulation. In VIS 05. IEEE Visualization, 2005.207–214. https://doi.org/10.1109/VISUAL.2005.1532797
[2]
Evgenij Derzapf and Michael Guthe. 2012. Dependency-free parallel progressive meshes. In Computer Graphics Forum, Vol. 31. Wiley Online Library, 2288–2302.
[3]
Evgenij Derzapf, Nicolas Menzel, and Michael Guthe. 2010. Parallel view-dependent out-of-core progressive meshes. Realismus der Echtzeitgrafik 61 (2010).
[4]
Liang Hu, Pedro V. Sander, and Hugues Hoppe. 2010. Parallel View-Dependent Level-of-Detail Control. IEEE Transactions on Visualization and Computer Graphics 16, 5(2010), 718–728. https://doi.org/10.1109/TVCG.2009.101
[5]
S.-E. Yoon, B. Salomon, R. Gayle, and D. Manocha. 2005. Quick-VDR: out-of-core view-dependent rendering of gigantic models. IEEE Transactions on Visualization and Computer Graphics 11, 4(2005), 369–382. https://doi.org/10.1109/TVCG.2005.64

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Published In

cover image ACM Conferences
SA '22: SIGGRAPH Asia 2022 Posters
December 2022
120 pages
ISBN:9781450394628
DOI:10.1145/3550082
  • Editors:
  • Soon Ki Jung,
  • Neil Dodgson
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 December 2022

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Author Tags

  1. 3D visualization
  2. Multi-resolution Modeling
  3. Real-time Rendering

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  • Poster
  • Research
  • Refereed limited

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SA '22
Sponsor:
SA '22: SIGGRAPH Asia 2022
December 6 - 9, 2022
Daegu, Republic of Korea

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Overall Acceptance Rate 178 of 869 submissions, 20%

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