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Eye on the Ball: The effect of visual cue on virtual throwing

Published:13 December 2022Publication History

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References

  1. Karolis Butkus and Tautvydas Ceponis. 2019. Accuracy of throwing distance perception in virtual reality. In Proceedings of the International Conference on Information Technologies, IVUS(CEUR Workshop Proceedings), Vol. 2470. 121–124.Google ScholarGoogle Scholar
  2. M. Nusseck, J. Lagarde, B. Bardy, R. Fleming, and H.H. Bülthoff. 2007. Perception and prediction of simple object interactions. In ACM Symposium on Applied Perception in Graphics and Visualization (APGV). 27–34.Google ScholarGoogle Scholar
  3. Goksu Yamac, Niloy J Mitra, and Carol O’Sullivan. 2021. Detecting the Point of Release of Virtual Projectiles in AR/VR. In IEEE VR Poster. 563–564.Google ScholarGoogle Scholar
  4. Tim Zindulka, Myroslav Bachynskyi, and Jörg Müller. 2020. Performance and Experience of Throwing in Virtual Reality. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 1–8.Google ScholarGoogle ScholarDigital LibraryDigital Library

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    • Published in

      cover image ACM Conferences
      SA '22: SIGGRAPH Asia 2022 Posters
      December 2022
      120 pages
      ISBN:9781450394628
      DOI:10.1145/3550082
      • Editors:
      • Soon Ki Jung,
      • Neil Dodgson

      Copyright © 2022 Owner/Author

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 13 December 2022

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      Overall Acceptance Rate178of869submissions,20%
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