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Anime-Like Motion Transfer with Optimal Viewpoints

Published: 13 December 2022 Publication History

Abstract

In 3D character animation, the frame rate is often reduced to mimic hand-drawn animations, like anime (Japanese animation). However, anime with a low frame rate differs from real motions because it omits excessive movements and emphasizes speed by expressing motions with a small number of impressive poses. It is difficult to reproduce such motions only by downsampling mocap data. Thus, in this poster, we propose a method for converting mocap data into anime-like 2D motions by respecting production site techniques. The proposed method evaluates the characteristics of motion data using the time distributions of speeds and pose areas to select an appropriate sequence of viewpoints and extract effective poses for each viewpoint.

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MP4 File (koroku_SAPos_cameraready.mp4)
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References

[1]
Maki Kitamura, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui, and Reiji Tsuruno. 2013. Motion Frame Omission for Cartoon-like Effects. In Proceedings of International Workshop on Advanced Image Technology (IWAIT). 148–152.
[2]
Takeshi Miura, Takaaki Kaiga, Hiroaki Katsura, Katsubumi Tajima, Takeshi Shibata, and Hideo Tamamoto. 2014. Adaptive Keypose Extraction from Motion Capture Data. Journal of Information Processing 22, 1 (2014), 67–75. https://doi.org/10.2197/ipsjjip.22.67

Cited By

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  • (2024)MoNACA: A System for Anime-like Motion Transfer by Adaptive Partitioning of Articular TrajectoriesMoNACA: 関節軌道曲線の適応的分割によるセルアニメ風モーション変換システムThe Journal of the Society for Art and Science10.3756/artsci.23.6_123:3(6_1-6_17)Online publication date: 25-Sep-2024

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  1. Anime-Like Motion Transfer with Optimal Viewpoints

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    Published In

    cover image ACM Conferences
    SA '22: SIGGRAPH Asia 2022 Posters
    December 2022
    120 pages
    ISBN:9781450394628
    DOI:10.1145/3550082
    • Editors:
    • Soon Ki Jung,
    • Neil Dodgson
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 13 December 2022

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    Author Tags

    1. 3D character
    2. anime
    3. motion style transfer

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    • Poster
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    • Refereed limited

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    SA '22
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    SA '22: SIGGRAPH Asia 2022
    December 6 - 9, 2022
    Daegu, Republic of Korea

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    Overall Acceptance Rate 178 of 869 submissions, 20%

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    • (2024)MoNACA: A System for Anime-like Motion Transfer by Adaptive Partitioning of Articular TrajectoriesMoNACA: 関節軌道曲線の適応的分割によるセルアニメ風モーション変換システムThe Journal of the Society for Art and Science10.3756/artsci.23.6_123:3(6_1-6_17)Online publication date: 25-Sep-2024

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