ABSTRACT
'Gaia' is an eco game that people can play on the web. The background of this game deals with climate change and pandemics experienced by the planet we live on. In this game, the players will view the enviromental information as they select meals, electricity, and medical treatment related to survival. This button means routine behavior in human survival, but there is a point to look at from a social and ethical point of view. Through the selection of a button, we expose specific environmental research information on global changes such as climate change and pandemics, and make people aware that we are connected. The human-shaped character in the game is also a biological body through which radioactivity, dust, contaminated food, and toxic substances accumulate and pass, as well as a material entity through which industrial systems, power structures, and economic interests compete. The body and entity that collapses and resurrects inside the game is placed on a complex network of harmless gas, barren land, rotten food, a system designed to force you to click, and a social system that turns like a cogwheel by a click button. In the process of appreciating the game, you can imagine the future while watching the environmental research. We can look at the world with games and solve problems from various perspectives. The player's choices determine the Earth's morbidity and temperature. As a result, the number of times the Earth is born is updated, which symbolizes that human influence has the power to destroy the planet. As a result, we feel that human choices are interconnected and dependent on the life activities of humans and non-humans, and as a result, we reflect on our position and responsibility.
Recommendations
Defining grief play in MMORPGs: player and developer perceptions
ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technologyIn current literature, grief play in Massively Multi-player Online Role-Playing Games (MMORPGs) refers to play styles where a player intentionally disrupts the gaming experience of other players. In our study, we have discovered that player experiences ...
Comments