ABSTRACT
PseudoJumpOn is a novel locomotion technique that allows step-up jumping movements using actual jumping motions on a flat floor with a common virtual reality (VR) setup. In this demo, we introduce an installation utilizing PseudoJumpOn where the player repeatedly makes step-up jumps to climb up to higher platforms. The aim is to provide players with the experience of richer vertical locomotion in VR without causing them to feel unnaturally manipulated, even though they know there are no physical steps in reality. While jumping, the system applies two types of viewpoint manipulation (i.e., gain manipulation and peak shifting) based on the user’s physical jumping height and the height of the jumping target. This calculation previously assumed that the height of the jumping target was known, but we improved this by predicting it using the user’s facing direction when taking off.
Supplemental Material
- Kumpei Ogawa, Kazuyuki Fujita, Kazuki Takashima, and Yoshifumi Kitamura. 2022. PseudoJumpOn: Jumping onto Steps in Virtual Reality. In Proceedings of 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 635–643. https://doi.org/10.1109/VR51125.2022.00084Google ScholarCross Ref
Index Terms
- Demonstration of PseudoJumpOn: Repetitive Step-up Jump in Virtual Reality
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