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abstract

Demonstration of PseudoJumpOn: Repetitive Step-up Jump in Virtual Reality

Published:24 November 2022Publication History

ABSTRACT

PseudoJumpOn is a novel locomotion technique that allows step-up jumping movements using actual jumping motions on a flat floor with a common virtual reality (VR) setup. In this demo, we introduce an installation utilizing PseudoJumpOn where the player repeatedly makes step-up jumps to climb up to higher platforms. The aim is to provide players with the experience of richer vertical locomotion in VR without causing them to feel unnaturally manipulated, even though they know there are no physical steps in reality. While jumping, the system applies two types of viewpoint manipulation (i.e., gain manipulation and peak shifting) based on the user’s physical jumping height and the height of the jumping target. This calculation previously assumed that the height of the jumping target was known, but we improved this by predicting it using the user’s facing direction when taking off.

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SA22Jump_Video.mp4

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3550472.3558412.mp4

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References

  1. Kumpei Ogawa, Kazuyuki Fujita, Kazuki Takashima, and Yoshifumi Kitamura. 2022. PseudoJumpOn: Jumping onto Steps in Virtual Reality. In Proceedings of 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 635–643. https://doi.org/10.1109/VR51125.2022.00084Google ScholarGoogle ScholarCross RefCross Ref

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  1. Demonstration of PseudoJumpOn: Repetitive Step-up Jump in Virtual Reality

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    • Published in

      cover image ACM Conferences
      SA '22: SIGGRAPH Asia 2022 XR
      November 2022
      36 pages
      ISBN:9781450394734
      DOI:10.1145/3550472

      Copyright © 2022 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 24 November 2022

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      Overall Acceptance Rate178of869submissions,20%
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