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Designing Gamification Tool to Enhance Mental Computation for Basic Mathematics Integrating ADDIE Model

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Published:18 November 2022Publication History

ABSTRACT

Due to significant changes in the digital age, various gamification tools were being used as a reinforcement for students learning which resulted in a positive effect on the students’ achievement at different stages, and academic subjects like Mathematics. The success of this gamified education come up with a realization that children were more entertained while having opportunities to experiment and discover new things. But this also indicates that while students gain benefit from the time, the quality of products created did not equal or represent the quality of the learning outcome due to the design of the gamification tool. Following with the factors needed in designing a gamification tool to enhance the mental computation skills of the students. The study's main purpose was to formulate a framework that provides a balance between the design factors and the gamified elements included in the gamification tool. Furthermore, the researchers would create a mapping of the extracted gamified elements using the proponents from the gamified learning theory. In making this, the researchers integrated the ADDIE model to have a systematic flow in gathering and collecting data from relevant sources. As a result, the proposed framework focuses on micro insight while designing and delivering the gamification tool. It gives a great value to the small components and simple units for achieving the objective which to enhance the students' mental computation skills. Also, Gamified learning theory was used to provide a context and understanding of how the gamified elements mapped out in the design of the gamification tool to influence the student's behavior, attitude and to attain the objectives indicated in the gamification tool. Thus, the study concluded with a design for a new educational gamification tool that provides precise effects in various aspects such as improving academic achievement, creating new thinking styles, and providing value and more advantages.

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      ICEMT '22: Proceedings of the 6th International Conference on Education and Multimedia Technology
      July 2022
      482 pages
      ISBN:9781450396455
      DOI:10.1145/3551708

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      Publication History

      • Published: 18 November 2022

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