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MIXED REALITY MEDIA TECHNOLOGIES AS A CATALYST FOR ARCHITECTURAL AGENCY

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Published:18 November 2022Publication History

ABSTRACT

Though incredible strides have been made in the adoption of mixed reality technologies in the past decade, the reality is that they have often remained inaccessible for a variety of reasons including expense and expertise. While both the costs and learning curves of these technologies have flattened in recent years, they remain an esoteric component in contemporary pedagogy. This is fundamentally due to the lack of curricular and extracurricular application. This presentation demonstrates the effective adoption of virtual and augmented reality technologies in Canada's largest undergraduate accredited architecture program that has given agency to students in their academic design work and more noteworthy, their extracurricular initiatives. Through a comprehensive case study of a student project showcased at the recent international Winter Stations design exhibition, this paper demonstrates the effective inculcation, integration, and application of mixed reality tools in empowering students to bring their design ideas to built reality. The integration of innovative mixed reality technologies is no longer hampered by technological accessibility; it is mired by curricular inertia and dogma. The promise of breaking through conventional pedagogical frameworks with innovative technologies is reinforced and highlighted in this experiential learning precedent.

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      cover image ACM Other conferences
      ICEMT '22: Proceedings of the 6th International Conference on Education and Multimedia Technology
      July 2022
      482 pages
      ISBN:9781450396455
      DOI:10.1145/3551708

      Copyright © 2022 ACM

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      Publication History

      • Published: 18 November 2022

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