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Magical Tower VR - Examining Orientation in Non-Euclidean Spaces

Published:04 October 2022Publication History

ABSTRACT

Immersive virtual reality applications and games do not necessarily have to be bound to reality. Non-euclidean VR environments permit the developer to stack more virtual space into a small room-scale VR area than otherwise physically possible. In order to test whether such environments are suitable for VR, a game was developed to investigate the acceptance of such a non-logical environment and the wellbeing of the players. Also the orientation of the players in non-Euclidean virtual environments was examined. In the game, the player in the role of the magician’s apprentice has the task of finding four hidden items and returning them to the starting room. To find the items, the players have to solve some puzzles using their orientation skills. The game level consists of many unique rooms connected by portals creating the impression of a non-Euclidean environment. First tendencies show that orientation in non-Euclidean VR environments is possible and that the players enjoyed the expanded possibilities of actions.

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          cover image ACM Other conferences
          ECCE '22: Proceedings of the 33rd European Conference on Cognitive Ergonomics
          October 2022
          183 pages
          ISBN:9781450398084
          DOI:10.1145/3552327

          Copyright © 2022 ACM

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          • Published: 4 October 2022

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