skip to main content
10.1145/3552469.3557784acmconferencesArticle/Chapter ViewAbstractPublication PagesmmConference Proceedingsconference-collections
keynote

Estimating the Quality of Experience of Immersive Contents

Published:10 October 2022Publication History

ABSTRACT

Recent technology advancements have driven the production of plenoptic devices that capture and display visual contents, not only as texture information (as in 2D images) but also as 3D texture-geometric information. These devices represent the visual information using an approximation of the plenoptic illumination function that can describe visible objects from any point in the 3D space. Depending on the capturing device, this approximation can correspond to holograms, light fields, or point clouds imaging formats.  Naturally, the success of immersive applications depends on the acceptability of these formats by the final user, which ultimately depends on the perceived quality of experience. Several subjective experiments have been performed with the goal of understanding how humans perceive immersive media in 6 Degree-of-Freedom (6DoF) environments and what are the impacts of different rendering and compression techniques on the perceived visual quality. In this context, an open area of research is the design of objective methods that estimate the quality of this type of content. In this talk, I describe a set of objective methods designed to estimate the quality of immersive visual contents -- an important aspect of the overall user quality of experience. The methods use different techniques, from texture operators to convolution neural networks, to estimate quality by also taking into consideration the specificities of the different formats. Finally, I discuss some of the exciting research challenges in the area of realistic immersive multimedia applications.

Index Terms

  1. Estimating the Quality of Experience of Immersive Contents

            Recommendations

            Comments

            Login options

            Check if you have access through your login credentials or your institution to get full access on this article.

            Sign in
            • Published in

              cover image ACM Conferences
              QoEVMA '22: Proceedings of the 2nd Workshop on Quality of Experience in Visual Multimedia Applications
              October 2022
              75 pages
              ISBN:9781450394994
              DOI:10.1145/3552469

              Copyright © 2022 Owner/Author

              Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

              Publisher

              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 10 October 2022

              Check for updates

              Qualifiers

              • keynote

              Acceptance Rates

              QoEVMA '22 Paper Acceptance Rate8of14submissions,57%Overall Acceptance Rate8of14submissions,57%

              Upcoming Conference

              MM '24
              MM '24: The 32nd ACM International Conference on Multimedia
              October 28 - November 1, 2024
              Melbourne , VIC , Australia

            PDF Format

            View or Download as a PDF file.

            PDF

            eReader

            View online with eReader.

            eReader