ABSTRACT
The article introduces an ongoing research project dedicated to short, personal videogames about mental health made using Bitsy: a tiny, browser-based game creation tool. It introduces preliminary observations from a survey of such games on the game distribution platform Itch.io. The article outlines the themes the games address and how they communicate their authors’ personal experiences and intended messages. It also discusses the significance of such games in the landscape of today’s gaming.
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Index Terms
- Small, personal videogames about mental health: An informal survey of Bitsy games
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