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Developing the Relic Series: Exploring the Effects of Remediating Naively Generated Narrative

Published:04 November 2022Publication History

ABSTRACT

This paper describes the ongoing development of the Relic series – a series of games aimed at exploring the integration of procedurally generated content in games. The series currently consists of two games, both dungeon crawlers. The first game is text-based and focuses on a minimal experience, whereas the second game is a 2D Zelda-like game aimed at providing slightly more context while still maintaining a minimalist aesthetic. These games are currently under development and will transition to testing over the next year. In this paper, we will describe the design of this series, provide the research motivations for why they are designed the way they are, and describe our future testing plans as well as our planned future prototypes.

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  1. Developing the Relic Series: Exploring the Effects of Remediating Naively Generated Narrative

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      • Published in

        cover image ACM Other conferences
        FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games
        September 2022
        664 pages
        ISBN:9781450397957
        DOI:10.1145/3555858

        Copyright © 2022 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 4 November 2022

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        Overall Acceptance Rate152of415submissions,37%

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