skip to main content
10.1145/3559400.3562003acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
research-article

Craft-Inspired Digital Fabrication: A Study of Interactive Robotic Clay Carving

Authors Info & Claims
Published:26 October 2022Publication History

ABSTRACT

Digital fabrication workflow is typically linear that starts from ideating a design form via 3d-modelling or programming, later ends fabricating this predetermined design form. In this linear workflow, design ideation must finish before making/fabrication begins. As a result, designers often miss the opportunity to design with material affordances, such as discovering and incorporating intricate material expressions that can only emerge through an enactive and embodied process of making. Knowing that such process of making forms the cornerstone of craft, this study investigates how digital fabrication can gain craft-like qualities by allowing material expressions to be gradually discovered and mastered. We thus developed an interactive fabrication system by integrating force feedback into a robotic clay carving process. Real-time force feedback allows improvisational control of carving actions by manually interacting with the robotic end effector on-the-fly. Accordingly, carved clay expressions are continuously modified during fabrication. Our results demonstrate that this approach allows intricate material expressions to serendipitously appear, which in turn inspire new design ideas to form and gradually develop. Our contributions include: 1) a new enactive and embodied interaction modality that continuously regenerates a self-similar fabrication action sequence so that its design space can be gradually learned; 2) a craft-inspired digital fabrication workflow that supports on-the-fly design ideation by sequentially sketching, isolating, and composing an intricate material expression; and 3) a collection of critical considerations that propose how our findings could help integrate more improvisation, serendipity, and reflection in digital fabrication.

Skip Supplemental Material Section

Supplemental Material

Coral-Tile.mp4

mp4

601.6 MB

References

  1. Petrus Aejmelaeus-Lindström, Jan Willmann, Skylar Tibbits, Fabio Gramazio, and Matthias Kohler. 2016. Jammed architectural structures: towards large-scale reversible construction. Granular Matter 18, 2 (2016), 1–12.Google ScholarGoogle ScholarCross RefCross Ref
  2. Patrick Baudisch and Stefanie Mueller. 2016. Personal fabrication. Foundations and Trends in Human-Computer Interaction 10, 3-4(2016), 165–293.Google ScholarGoogle Scholar
  3. Philip Beesley and P. Thomas Seebohm. 2000. Digital Tectonic Design. 18th eCAADe Conference Proceedings(2000), 287–290.Google ScholarGoogle Scholar
  4. Franz Boas. 2006. Primitive art. H. Champion.Google ScholarGoogle Scholar
  5. Johannes Braumann and Sigrid Brell-Cokcan. 2011. Parametric robot control: integrated CAD/CAM for architectural design. (2011).Google ScholarGoogle Scholar
  6. Tommaso Casucci, Ryan Hughes, Jens Pedersen, David Reeves, Vishu Bhooshan, and Shajay Bhooshan. 2019. Mesh-Based Design to Fabrication Workflows for Funicular Structures: A Case Study. In Design Modelling Symposium Berlin. Springer, 93–105.Google ScholarGoogle Scholar
  7. Zach Cohen. 2018. Hold up: machine delay in architectural design. In Robotic Fabrication in Architecture, Art and Design. Springer, 126–138.Google ScholarGoogle Scholar
  8. Zach Cohen and Nicholas Carlson. 2020. Piling and pressing: towards a method of 3D printing reinforced concrete columns. Construction Robotics 4, 1 (2020), 61–73.Google ScholarGoogle ScholarCross RefCross Ref
  9. Lucia Corsini, James Moultrie, 2018. A review of making in the context of digital fabrication tools. In DS 92: Proceedings of the DESIGN 2018 15th International Design Conference. 1021–1030.Google ScholarGoogle ScholarCross RefCross Ref
  10. Laura Devendorf and Kimiko Ryokai. 2015. Being the machine: Reconfiguring agency and control in hybrid fabrication. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. 2477–2486.Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Selen Ercan Jenny, Ena Lloret-Fritschi, David Jenny, Eliott Sounigo, Ping-Hsun Tsai, Fabio Gramazio, and Matthias Kohler. 2022. Robotic Plaster Spraying: Crafting Surfaces with Adaptive Thin-Layer Printing. 3D Printing and Additive Manufacturing 9, 3 (2022), 177–188.Google ScholarGoogle Scholar
  12. Benay Gürsoy. 2018. From Control to Uncertainty in 3D Printing with Clay. In Proceedings of eCAADe 2018 Computing for a better tommorow, Vol. 2. CUMINCAD, 21–30.Google ScholarGoogle ScholarCross RefCross Ref
  13. Tim Ingold. 2013. Making: Anthropology, archaeology, art and architecture. Routledge.Google ScholarGoogle ScholarCross RefCross Ref
  14. Wassim Jabi. 2004. Digital tectonics: the intersection of the physical and the virtual. In Fabrication Proceedings: Digital Fabrications, Digital Tools, S. Williamson, P. Beesley, and N. Chang (Eds.). Assocation for Computer-Aided Design in Architecture.Google ScholarGoogle ScholarCross RefCross Ref
  15. Ryan Luke Johns. 2013. Augmented reality and the fabrication of gestural form. In Rob| Arch 2012. Springer, 248–255.Google ScholarGoogle Scholar
  16. Jeeeun Kim, Haruki Takahashi, Homei Miyashita, Michelle Annett, and Tom Yeh. 2017. Machines as Co-Designers: A Fiction on the Future of Human-Fabrication Machine Interaction. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, 790–805.Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. André Leroi-Gourhan. 1993. Gesture and speech. MIT Press.Google ScholarGoogle Scholar
  18. Greg Lindstrom. 2005. Programming with python. IT Professional Magazine 7, 5 (2005), 10.Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Lambros Malafouris. 2008. At the potter’s wheel: An argument for material agency. In Material agency. Springer, 19–36.Google ScholarGoogle Scholar
  20. Lambros Malafouris. 2019. Mind and material engagement. Phenomenology and the Cognitive Sciences 18, 1 (2019), 1–17.Google ScholarGoogle ScholarCross RefCross Ref
  21. Lambros Malafouris and Colin Renfrew. 2010. The cognitive life of things: Archaeology, material engagement and the extended mind. The cognitive life of things: Recasting the boundaries of the mind (2010), 1–12.Google ScholarGoogle Scholar
  22. Malcolm McCullough. 1998. Abstracting craft: The practiced digital hand. MIT press.Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Achim Menges, Bob Sheil, Ruairi Glynn, and Marilena Skavara. 2017. Fabricate 2017: Rethinking Design and Construction. UCL Press.Google ScholarGoogle Scholar
  24. Daniela Mitterberger, Selen Ercan Jenny, Lauren Vasey, Ena Lloret-Fritschi, Petrus Aejmelaeus-Lindström, Fabio Gramazio, and Matthias Kohler. 2022. Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering. In CHI Conference on Human Factors in Computing Systems. 1–18.Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Ashish Mohite, Mariia Kochneva, and Toni Kotnik. 2018. Material Agency in CAM of Undesignable Textural Effects-The study of correlation between material properties and textural formation engendered by experimentation with G-code of 3D printer. 2 (2018), 293–300.Google ScholarGoogle ScholarCross RefCross Ref
  26. Stefanie Mueller, Anna Seufert, Huaishu Peng, Robert Kovacs, Kevin Reuss, François Guimbretière, and Patrick Baudisch. 2019. Formfab: Continuous interactive fabrication. In Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction. 315–323.Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Christopher Murphy. 2009. Glitch: designing imperfection. Mark Batty Publisher.Google ScholarGoogle Scholar
  28. Alicia Nahmad Vazquez and Wassim Jabi. 2017. Investigations in robotic-assisted design: Strategies for symbiotic agencies in material-directed generative design processes. International Journal of Architectural Computing 15, 1 (2017), 70–86.Google ScholarGoogle ScholarCross RefCross Ref
  29. Owain Pedgley, Bahar Şener, Debra Lilley, and Ben Bridgens. 2018. Embracing material surface imperfections in product design. International Journal of Design(2018).Google ScholarGoogle Scholar
  30. Huaishu Peng, Jimmy Briggs, Cheng-Yao Wang, Kevin Guo, Joseph Kider, Stefanie Mueller, Patrick Baudisch, and François Guimbretière. 2018. RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 579.Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Huaishu Peng, Amit Zoran, and François V Guimbretière. 2015. D-coil: A hands-on approach to digital 3D models design. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 1807–1815.Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Alec Rivers, Ilan E Moyer, and Frédo Durand. 2012. Position-correcting tools for 2D digital fabrication. ACM Transactions on Graphics (TOG) 31, 4 (2012), 1–7.Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Robots. 2022. visose/RobotsRobots Library. https://github.com/visose/Robots. Accessed: 2022-07-08.Google ScholarGoogle Scholar
  34. Daniela K Rosner and Alex S Taylor. 2011. Antiquarian answers: book restoration as a resource for design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 2665–2668.Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Donald A Schön. 1991. The reflective turn: Case studies in and on educational practice. Teachers College Press New York.Google ScholarGoogle Scholar
  36. Phoebe Sengers, Kirsten Boehner, Shay David, and Joseph’Jofish’ Kaye. 2005. Reflective design. In Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility. 49–58.Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Richard Sennett. 2008. The craftsman. Yale University Press.Google ScholarGoogle Scholar
  38. Iremnur Tokac, Herman Bruyninckx, Corneel Cannaerts, and Andrew Vande Moere. 2019. Material Sketching: Towards the Digital Fabrication of Emergent Material Effects. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, LBW1413.Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. Iremnur Tokac, Johan Philips, Herman Bruyninckx, and Andrew Vande Moere. 2021. Fabrication grammars: bridging design and robotics to control emergent material expressions. Construction Robotics(2021), 1–14.Google ScholarGoogle Scholar
  40. Alejandro Veliz Reyes, Wassim Jabi, Mohamed Gomaa, Aikaterini Chatzivasileiadi, Lina Ahmad, and Nicholas Mario Wardhana. 2019. Negotiated matter: a robotic exploration of craft-driven innovation. Architectural Science Review 62, 5 (2019), 398–408.Google ScholarGoogle ScholarCross RefCross Ref
  41. Christian Weichel, John Hardy, Jason Alexander, and Hans Gellersen. 2015. ReForm: Integrating Physical and Digital Design through Bidirectional Fabrication. In Proceedings of the User Interface Software and Technology Symposium (UIST’15). ACM, 93–102.Google ScholarGoogle ScholarDigital LibraryDigital Library
  42. Karl DD Willis, Cheng Xu, Kuan-Ju Wu, Golan Levin, and Mark D Gross. 2010. Interactive fabrication: new interfaces for digital fabrication. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction. 69–72.Google ScholarGoogle ScholarDigital LibraryDigital Library
  43. Mayu M Yamashita, Junichi Yamaoka, and Yasuaki Kakehi. 2013. Enchanted scissors: A scissor interface for support in cutting and interactive fabrication. In ACM SIGGRAPH 2013 Posters. 1–1.Google ScholarGoogle ScholarDigital LibraryDigital Library
  44. Malgorzata A Zboinska. 2019. From undesired flaws to esthetic assets: a digital framework enabling artistic explorations of erroneous geometric features of robotically formed molds. Technologies 7, 4 (2019), 78.Google ScholarGoogle ScholarCross RefCross Ref
  45. Malgorzata A Zboinska and Delia Dumitrescu. 2020. On the aesthetic significance of imprecision in computational design: Exploring expressive features of imprecision in four digital fabrication approaches. International Journal of Architectural Computing (2020), 1478077120976493.Google ScholarGoogle Scholar
  46. Amit Zoran and Joseph A Paradiso. 2013. FreeD: a freehand digital sculpting tool. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 2613–2616.Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Craft-Inspired Digital Fabrication: A Study of Interactive Robotic Clay Carving

            Recommendations

            Comments

            Login options

            Check if you have access through your login credentials or your institution to get full access on this article.

            Sign in

            PDF Format

            View or Download as a PDF file.

            PDF

            eReader

            View online with eReader.

            eReader

            HTML Format

            View this article in HTML Format .

            View HTML Format