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“Presence” and “Empathy” — Design and Implementation Emotional Interactive Storytelling for Virtual Character

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Published:09 November 2022Publication History

ABSTRACT

One of the key motivators for participating in Virtual Reality (VR) is the opportunity to and appeal of becoming immersed in a virtual environment. One avenue that is anticipated to have significant expansion is storytelling through VR, as it offers novel and absorbing experiences. To develop a design interactive storytelling program using VR-based coding, examples of VR application and coding storytelling were analyzed. Base on this analysis, we developed one design interactive storytelling featuring a virtual environment that supports the facilitation of such experiences. In this paper, we introduce expands the interactive storytelling structure, both in general and for VR. The current interactive storytelling systems are extended via emotional modeling and tracking. The components being proposed are to supplement the story segments with information about the response anticipated from users, a modeled emotional path for the individual emotional categories linked to the story, and an internal system to track emotions, in a bid to predict the users’ present emotional condition. We also show the results of the implementation with the 43 students (age 18-28) that demonstrate the emotional expression for the use of interactive storytelling. The results showed that virtual interactive storytelling, the usability of the system and the impact of plot development on inference and story understanding.

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  1. “Presence” and “Empathy” — Design and Implementation Emotional Interactive Storytelling for Virtual Character

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      cover image ACM Other conferences
      ICCCV '22: Proceedings of the 5th International Conference on Control and Computer Vision
      August 2022
      241 pages
      ISBN:9781450397315
      DOI:10.1145/3561613

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      Publication History

      • Published: 9 November 2022

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