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VR Games for Chronic Pain Management

Published: 29 November 2022 Publication History

Abstract

Chronic pain is a continuous ailment lasting for long periods after the initial injury or disease has healed. Chronic pain is challenging to treat and affects the daily lives of patients. Distraction therapy is a proven method of relieving patients’ discomfort by taking their attention away from the pain. Virtual reality (VR) is a platform for distraction therapy by immersing the user in a virtual world detached from reality. However, there is little research on how physical interactions in VR affect pain management. We present a study to evaluate the effectiveness of physically active, mentally active, and passive interventions in VR using games with chronic pain patients. Our results indicate that physical and mental activities in VR are equally effective at reducing pain. Furthermore, These actively engage patients, while the effects of observing relaxing content persist outside VR. These findings can help inform the design of future VR games targeted at chronic pain management.

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Cited By

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  • (2024)From Imagination to Innovation: Using Participatory Design Fiction to Envision the Future of Accessible Gaming Wearables for Players with Upper Limb Motor DisabilitiesProceedings of the ACM on Human-Computer Interaction10.1145/36770738:CHI PLAY(1-30)Online publication date: 15-Oct-2024
  • (2024)"It's Sink or Swim": Exploring Patients' Challenges and Tool Needs for Self-Management of Postoperative Acute PainProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642916(1-11)Online publication date: 11-May-2024

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cover image ACM Conferences
VRST '22: Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology
November 2022
466 pages
ISBN:9781450398893
DOI:10.1145/3562939
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 29 November 2022

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  1. Chronic Pain Management
  2. User Study
  3. Virtual Reality

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View all
  • (2024)From Imagination to Innovation: Using Participatory Design Fiction to Envision the Future of Accessible Gaming Wearables for Players with Upper Limb Motor DisabilitiesProceedings of the ACM on Human-Computer Interaction10.1145/36770738:CHI PLAY(1-30)Online publication date: 15-Oct-2024
  • (2024)"It's Sink or Swim": Exploring Patients' Challenges and Tool Needs for Self-Management of Postoperative Acute PainProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642916(1-11)Online publication date: 11-May-2024

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