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abstract

A Method of Estimating the Object of Interest from 3D Object and User’s Gesture in VR

Published: 29 November 2022 Publication History

Abstract

In VR, gaze information is useful for directly or indirectly analyzing a user’s interest. However, there are inconveniences in using the eye tracking in the VR device. To overcome the drawback, we propose a method of estimating an object of interest from user’s gesture instead of eye tracking. LightGBM model is trained by using distance and angle-based features that are extracted from 3d information of the object and the position and rotation of the VR device. We compared accuracy of each feature for VR device combinations and found out that it is more efficient to use all devices instead of individual devices and to use angle-based feature instead of distance-based feature with accuracy of 79.36%.

References

[1]
Zheng Chin, Zhuo Zhang, Chuanchu Wang, and Kai Ang. 2021. An Affective Interaction System using Virtual Reality and Brain-Computer Interface, Vol. 2021. 6183–6186. https://doi.org/10.1109/EMBC46164.2021.9630045
[2]
Sungjin Hong, Heesook Shin, Younhee Gil, and Junghee Jo. 2021. Analyzing Visual Attention of People with Intellectual Disabilities during Virtual Reality-Based Job Training. Electronics 10 (07 2021), 1652. https://doi.org/10.3390/electronics10141652
[3]
Runze Mao, Guoyuan Li, Hans Hildre, and Houxiang Zhang. 2019. Analysis and Evaluation of Eye Behavior for Marine Operation Training - A Pilot Study. Journal of Eye Movement Research 12 (12 2019). https://doi.org/10.16910/jemr.12.3.6
[4]
Denis Tomè, Thiemo Alldieck, Patrick Peluse, Gerard Pons-Moll, Lourdes Agapito, Hernán Badino, and Fernando De la Torre. 2020. SelfPose: 3D Egocentric Pose Estimation from a Headset Mounted Camera. CoRR abs/2011.01519(2020). arXiv:2011.01519https://arxiv.org/abs/2011.01519

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  1. A Method of Estimating the Object of Interest from 3D Object and User’s Gesture in VR

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    cover image ACM Conferences
    VRST '22: Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology
    November 2022
    466 pages
    ISBN:9781450398893
    DOI:10.1145/3562939
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 29 November 2022

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    Author Tags

    1. the object of interest
    2. virtual reality

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    • Refereed limited

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    • Electronics and Telecommunications Research Institute

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    VRST '22

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    Overall Acceptance Rate 66 of 254 submissions, 26%

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