- E. André, T. Rist, S. van Mulken, M. Klesen, and S. Baldes. 2000. The automated design of believable dialogues for animated presentation teams. In J. Cassell, J. Sullivan, S. Prevost, and E. Churchill (Eds.), Embodied Conversational Agents. MIT Press, Cambridge, MA, 220–255. DOI: .Google ScholarCross Ref
- M. Argyle and J. Dean. 1965. Eye-contact, distance and affiliation. Sociometry 28, 3, 289–304. https://hrproxy.hir.is:2254/stable/2786027. DOI: .Google ScholarCross Ref
- N. Badler. 1997. Real-time virtual humans. In Proceedings of The Fifth Pacific Conference on Computer Graphics and Applications. IEEE, 4–13. DOI: .Google ScholarCross Ref
- N. Badler, R. Bindiganavale, J. Bourne, M. Palmer, J. Shi, and W. Schuler. 2000. A parameterized action representation for virtual human agents. In Embodied Conversational Agents. MIT Press, 256–284. https://repository.upenn.edu/hms/195.Google Scholar
- J. N. Bailenson, J. Blascovich, A. C. Beall, and J. M. Loomis. 2003. Interpersonal distance in immersive virtual environments. Pers. Soc. Psychol. Bull. 29, 7, 819–833. DOI: .Google ScholarCross Ref
- A. Bönsch, S. Radke, H. Overath, L. Asché, J. Ehret, T. Vierjahn, U. Habel, and T. Kuhlen. 2018. Social VR: How personal space is affected by virtual agents’ emotions. In IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 199–206. DOI: .Google ScholarCross Ref
- A. Cafaro, R. Gaito, and H. H. Vilhjálmsson. 2009. Animating idle gaze in public places. In Z. Ruttkay, M. Kipp, A. Nijholt, and H. H. Vilhjálmsson (Eds.), Intelligent Virtual Agents, Vol. 5773: Lecture Notes in Computer Science. Springer, Berlin, 250–256. ISBN 978-3-642-04380-2. DOI: .Google ScholarDigital Library
- A. Cafaro, H. Vilhjálmsson, T. Bickmore, D. Heylen, and C. Pelachaud. 2014. Representing communicative functions in SAIBA with a unified function markup language. In T. Bickmore, S. Marsella, and C. Sidner (Eds.), Intelligent Virtual Agents, Vol. 8637: Lecture Notes in Computer Science. Springer, Cham, 81–94. ISBN 978-3-319-09766-4. DOI: .Google ScholarCross Ref
- A. Cafaro, B. Ravenet, M. Ochs, H. H. Vilhjálmsson, and C. Pelachaud. 2016. The effects of interpersonal attitude of a group of agents on user’s presence and proxemics behavior. ACM Trans. Interact. Intell. Syst. 6, 2, 12:1–12:33. DOI: .Google ScholarDigital Library
- E. Carstensdottir, K. Gudmundsdottir, G. Valgardsson, and H. Vilhjalmsson. 2011. Where to sit? The study and implementation of seat selection in public places. In H. H. Vilhjálmsson, S. Kopp, S. Marsella, and K. R. Thórisson (Eds.), Intelligent Virtual Agents, Vol. 6895: Lecture Notes in Computer Science. Springer, Berlin, 48–54. ISBN 978-3-642-23974-8. DOI: .Google ScholarCross Ref
- M. S. Cary. 1978. The role of gaze in the initiation of conversation. Soc. Psychol. 41, 3, 269–271. DOI: .Google ScholarCross Ref
- J. Cassell and H. Vilhjalmsson. 1999. Fully embodied conversational avatars: Making communicative behaviors autonomous. Auton. Agents Multi-Agent Syst. 2, 1, 45–64. DOI: .Google ScholarDigital Library
- J. Cassell, C. Pelachaud, N. Badler, M. Steedman, B. Achorn, T. Becket, B. Douville, S. Prevost, and M. Stone. 1994. Animated conversation: Rule-based generation of facial expression, gesture and spoken intonation for multiple conversational agents. In Proceedings of the 21st Annual Conference on Computer Graphics and Interactive Techniques. ACM, 413–420. DOI: .Google ScholarDigital Library
- J. Cassell, T. Bickmore, M. Billinghurst, L. Campbell, K. Chang, H. Vilhjalmsson, and H. Yan. 1999. Embodiment in conversational interfaces: Rea. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’99). ACM, 520–527. DOI: .Google ScholarDigital Library
- J. Cassell, T. Bickmore, L. Campbell, H. Vilhjalmsson, and H. Yan. 2000a. Human conversation as a system framework: Designing embodied conversational agents. In Embodied Conversational Agents. MIT Press, Cambridge, MA, 29–63. DOI: .Google ScholarCross Ref
- J. Cassell, J. Sullivan, S. Prevost, and E. Churchill (Eds.). 2000b. Embodied Conversational Agents. MIT Press, Cambridge, MA. DOI: .Google ScholarCross Ref
- K. Charalampous, I. Kostavelis, and A. Gasteratos. 2017. Recent trends in social aware robot navigation: A survey. Robot. Auton. Syst. 93, 85–104. https://www.sciencedirect.com/science/article/pii/S0921889016302287. DOI: .Google ScholarDigital Library
- P. Collett and P. Marsh. 1981. Patterns of public behaviour: Collision avoidance on a pedestrian crossing. In A. Kendon, T. A. Sebeok, and J. Umiker-Sebeok (Eds.), Nonverbal Communication, Interaction, and Gesture. Approaches to Semiotics, Mouton Publishers, The Hague, 199–217. ISBN 90-279-3489-4.Google Scholar
- M. Diamanti and H. H. Vilhjalmsson. 2021. Social crowd simulation: The challenge of fragmentation. In Proceedings of the Workshop on Modeling and Animating Realistic Crowds and Humans (MARCH). IEEE, Online. DOI: .Google ScholarCross Ref
- M. Garau, M. Slater, D.-P. Pertaub, and S. Razzaque. 2005. The responses of people to virtual humans in an immersive virtual environment. Presence: Teleoperators Virtual Environ. 14, 1, 104–116. DOI: .Google ScholarDigital Library
- E. Goffman. 1963. Behavior in Public Places; Notes on the Social Organization of Gatherings. The Free Press, New York, NY. ISBN 978-0-02-911940-2.Google Scholar
- E. Goffman. 1974. Frame Analyses: An Essay on the Organization of Experience. Number Book, Whole. Harvard University Press, Cambridge, MA.Google Scholar
- E. T. Hall. 1966. The Hidden Dimension. Doubleday, New York, NY.Google Scholar
- D. Helbing and P. Molnár. 1995. Social force model for pedestrian dynamics. Phys. Rev. E 51, 5, 4282–4286. DOI: .Google ScholarCross Ref
- P. Holthaus and S. Wachsmuth. 2012. Active peripersonal space for more intuitive HRI. In 2012 12th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2012). IEEE, 508–513. DOI: .Google ScholarCross Ref
- Y. Huang and M. Kallmann. 2016. Planning motions and placements for virtual demonstrators. IEEE Trans. Vis. Comput. Graph. 22, 5, 1568–1579. DOI: .Google ScholarDigital Library
- D. Jan and D. R. Traum. 2005. Dialog simulation for background characters. In T. Panayiotopoulos, J. Gratch, R. Aylett, D. Ballin, P. Olivier, and T. Rist (Eds.), Intelligent Virtual Agents, Vol. 3661: Lecture Notes in Computer Science. Springer, Berlin, 65–74. ISBN 978-3-540-28739-1. DOI: .Google ScholarDigital Library
- D. Jan and D. R. Traum. 2007. Dynamic movement and positioning of embodied agents in multiparty conversations. In Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS’07). ACM, New York, NY, 1–3. ISBN 978-81-904262-7-5. DOI: .Google ScholarDigital Library
- W. L. Johnson, S. Marsella, and H. Vilhjalmsson. 2004. The DARWARS Tactical Language Training System. In Proceedings of the 26th Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC). SSA.Google Scholar
- N. Karimaghalou, U. Bernardet, and S. DiPaola. 2014. A model for social spatial behavior in virtual characters. Comput. Animat. Virtual Worlds 25, 3–4, 505–517. DOI: .Google ScholarDigital Library
- A. Kendon. 1990. Conducting Interaction: Patterns of Behavior in Focused Encounters. Studies in International Sociolinguistics. Cambridge University Press, Cambridge, England. ISBN 0-521-38938-0.Google Scholar
- A. Kendon, T. A. Sebeok, and J. Umiker-Sebeok (Eds.). 1981. Nonverbal Communication, Interaction, and Gesture. Approaches to Semiotics. Mouton Publishers, The Hague. ISBN 90-279-3489-4.Google Scholar
- J. Kolkmeier, J. Vroon, and D. Heylen. 2016. Interacting with virtual agents in shared space: Single and joint effects of gaze and proxemics. In D. Traum, W. Swartout, P. Khooshabeh, S. Kopp, S. Scherer, and A. Leuski (Eds.), Intelligent Virtual Agents, Vol. 10011: Lecture Notes in Computer Science. Springer, Cham, 1–14. ISBN 978-3-319-47665-0. DOI: .Google ScholarCross Ref
- S. Kopp and I. Wachsmuth. 2004. Synthesizing multimodal utterances for conversational agents. Comput. Animat. Virtual Worlds 15, 1, 39–52. DOI: .Google ScholarCross Ref
- S. Kopp, B. Krenn, S. Marsella, A. N. Marshall, C. Pelachaud, H. Pirker, K. Thorisson, and H. Vilhjalmsson. 2006. Towards a common framework for multimodal generation: The Behavior Markup Language. Intelligent Virtual Agents, Vol. 4133: Lecture Notes in Computer Science. Springer, Berlin, 205–217. DOI: .Google ScholarDigital Library
- M. Kyriakou, X. Pan, and Y. Chrysanthou. 2017. Interaction with virtual crowd in immersive and semi-immersive virtual reality systems. Comput. Animat. Virtual Worlds 28, 5, e1729. DOI: .Google ScholarCross Ref
- S. Ólafsson, B. Bédi, H. E. ErlaHelgdóttir, B. Arnbjörnsdóttir, and H. HögniVilhjálmsson. 2015. Starting a conversation with strangers in virtual Reykjavik: Explicit announcement of presence. In Proceedings from the 3rd European Symposium on Multimodal Communication. Linköping University Electronic Press, Linköpings universitet, 62–68. ISBN 1650-3740.Google Scholar
- H. Laga and T. Amaoka. 2009. Modeling the spatial behavior of virtual agents in groups for non-verbal communication in virtual worlds. In Proceedings of the 3rd International Universal Communication Symposium on IUCS’09. ACM Press, 154–159. ISBN 978-1-60558-641-0. DOI: .Google ScholarDigital Library
- J. C. Lester, J. L. Voerman, S. G. Towns, and C. B. Callaway. 1999. Deictic believability: Coordinated gesture, locomotion, and speech in lifelike pedagogical agents. Appl. Artif. Intell. 13, 4–5, 383–414. DOI: .Google ScholarCross Ref
- J. C. Lester, S. G. Towns, C. B. Callaway, J. L. Voerman, and P. J. FitzGerald. 2000. Deictic and emotive communication in animated pedagogical agents. In J. Cassell, J. Sullivan, S. Prevost, and E. Churchill (Eds.), Embodied Conversational Agents. MIT Press, Cambridge, 123–154. DOI: .Google ScholarCross Ref
- J. Li. 2015. The benefit of being physically present: A survey of experimental works comparing copresent robots, telepresent robots and virtual agents. Int. J. Hum.-Comput. Stud. 77, 23–37. https://www.sciencedirect.com/science/article/pii/S107158191500004X. DOI: .Google ScholarDigital Library
- J. Llobera, B. Spanlang, G. Ruffini, and M. Slater. 2010. Proxemics with multiple dynamic characters in an immersive virtual environment. ACM Trans. Appl. Percept. 8, 1, 3:1–3:12. DOI: .Google ScholarDigital Library
- C. Mavrogiannis, F. Baldini, A. Wang, D. Zhao, P. Trautman, A. Steinfeld, and J. Oh. 2021. Core challenges of social robot navigation: A survey. arXiv:2103.05668 [cs]. DOI: http://arxiv.org/abs/2103.05668.Google Scholar
- S. Narang, A. Best, T. Randhavane, A. Shapiro, and D. Manocha. 2016. PedVR: Simulating gaze-based interactions between a real user and virtual crowds. In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, VRST’16, ACM, New York, NY, 91–100. ISBN 978-1-4503-4491-3. DOI: .Google ScholarDigital Library
- N. Nguyen and I. Wachsmuth. 2011. From body space to interaction space: Modeling spatial cooperation for virtual humans. In The 10th International Conference on Autonomous Agents and Multiagent Systems—Volume 3, AAMAS’11. International Foundation for Autonomous Agents and Multiagent Systems, Richland, SC, 1047–1054. ISBN 978-0-9826571-7-1.Google Scholar
- R. Niewiadomski, E. Bevacqua, M. Mancini, and C. Pelachaud. 2009. Greta: An interactive expressive ECA system. In Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems—Volume 2. International Foundation for Autonomous Agents and Multiagent Systems, Richland, Richland, SC, 1399–1400.Google Scholar
- M. Obaid, I. Damian, F. Kistler, B. Endrass, J. Wagner, and E. André. 2012. Cultural behaviors of virtual agents in an augmented reality environment. In Proceedings of the 12th International Conference on Intelligent Virtual Agents, IVA’12, Vol. 7502: Lecture Notes in Computer Science. Springer, Berlin, 412–418. ISBN 978-3-642-33196-1. DOI: .Google ScholarDigital Library
- C. Oliva and H. H. Vilhjálmsson. 2014. Prediction in social path following. In Proceedings of the Seventh International Conference on Motion in Games, MIG’14. ACM, New York, NY, 103–108. ISBN 978-1-4503-2623-0. DOI: .Google ScholarDigital Library
- E. Padilha and J. Carletta. 2002. A simulation of small group discussion. In 6th Workshop on the Semantics and Pragmatics of Dialogue (EDILOG 2002). https://www.research.ed.ac.uk/en/publications/a-simulation-of-small-group-discussion.Google Scholar
- C. Pedica and H. H. Vilhjálmsson. 2008. Social perception and steering for online avatars. In H. Prendinger, J. C. Lester, and M. Ishizuka (Eds.), Intelligent Virtual Agents, IVA 2008, Vol. 5208: Lecture Notes in Computer Science. Springer, Berlin, 104–116. ISBN 978-3-540-85482-1. http://dblp.uni-trier.de/db/conf/iva/iva2008.html#PedicaV08. DOI: .Google ScholarDigital Library
- C. Pedica and H. H. Vilhjálmsson. 2012. Lifelike interactive characters with behavior trees for social territorial intelligence. In ACM SIGGRAPH 2012 Posters, SIGGRAPH’12. ACM, New York, NY, 32:1. ISBN 978-1-4503-1682-8. DOI: .Google ScholarDigital Library
- C. Pedica, H. H. Vilhjálmsson, and M. Lárusdóttir. 2010. Avatars in conversation: The importance of simulating territorial behavior. In Intelligent Virtual Agents, IVA 2010, Vol. 6356: Lecture Notes in Computer Science. Springer, Berlin, 336–342. DOI: .Google ScholarCross Ref
- N. Pelechano, J. M. Allbeck, and N. I. Badler. 2007. Controlling individual agents in high-density crowd simulation. In Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA’07. Eurographics Association, Goslar, DEU, 99–108. ISBN 978-1-59593-624-0. https://repository.upenn.edu/hms/210.Google Scholar
- N. Pelechano Gómez, C. Stocker, J. Allbeck, and N. Badler. 2007. Feeling crowded? Exploring presence in virtual crowds. In Proceedings of PRESENCE 2007. UPCommons, 373–376. https://upcommons.upc.edu/handle/2117/15704. Accepted: 2012-04-04T08:52:07Z.Google Scholar
- C. Peters and C. Ennis. 2009. Modeling groups of plausible virtual pedestrians. IEEE Comput. Graph. Appl. 29, 4, 54–63. DOI: .Google ScholarCross Ref
- M. Popelová, M. Bída, C. Brom, J. Gemrot, and J. Tomek. 2011. When a couple goes together: Walk along steering. In J. M. Allbeck and P. Faloutsos (Eds.), Motion in Games, Vol. 7060: Lecture Notes in Computer Science. Springer, Berlin, 278–289. ISBN 978-3-642-25089-7. DOI: .Google ScholarDigital Library
- T. Randhavane, A. Bera, and D. Manocha. 2017. F2FCrowds: Planning agent movements to enable face-to-face interactions. Presence. 26, 2, 228–246. DOI: .Google ScholarDigital Library
- Z. Ren, P. Charalambous, J. Bruneau, Q. Peng, and J. Pettré. 2017. Group modeling: A unified velocity-based approach. Comput. Graph. Forum 36, 8, 45–56. DOI: .Google ScholarCross Ref
- C. W. Reynolds. August. 1987. Flocks, herds and schools: A distributed behavioral model. In Proceedings of the 14th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH’87. Association for Computing Machinery, New York, NY, 25–34. ISBN 978-0-89791-227-3. DOI: .Google ScholarDigital Library
- C. W. Reynolds. 1999. Steering Behaviors for Autonomous Characters. Miller Freeman Game Group, San Jose, CA, 763–782.Google Scholar
- J. Rickel and W. L. Johnson. 1999. Animated agents for procedural training in virtual reality: Perception, cognition, and motor control. Appl. Artif. Intell. 13, 4–5, 343–382. DOI: .Google ScholarCross Ref
- J. Rickel and W. L. Johnson. 2000. Task-oriented collaboration with embodied agents in virtual worlds. In Embodied Conversational Agents. MIT Press, Cambridge, MA, 122. DOI: .Google ScholarCross Ref
- J. Rios-Martinez, A. Spalanzani, and C. Laugier. 2015. From proxemics theory to socially-aware navigation: A survey. Int. J. Soc. Robot. 7, 2, 137–153. DOI: .Google ScholarCross Ref
- F. A. Rojas and H. S. Yang. 2013. Immersive human-in-the-loop HMD evaluation of dynamic group behavior in a pedestrian crowd simulation that uses group agent-based steering. In Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry (VRCAI’13). ACM, New York, NY, 31–40. ISBN 978-1-4503-2590-5. DOI: .Google ScholarDigital Library
- F. A. Rojas, H. S. Yang, and F. M. Tarnogol. 2014. Safe navigation of pedestrians in social groups in a virtual urban environment. In 2014 International Conference on Cyberworlds. IEEE, 31–38. DOI: .Google ScholarDigital Library
- F. Rojas, F. Tarnogol, and H. S. Yang. 2016. Dynamic social formations of pedestrian groups navigating and using public transportation in a virtual city. Vis. Comput. 32, 3, 335–345. DOI: .Google ScholarDigital Library
- S. Satake, T. Kanda, D. F. Glas, M. Imai, H. Ishiguro, and N. Hagita. 2009. How to approach humans?: Strategies for social robots to initiate interaction. In Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction. ACM, 109–116. DOI: .Google ScholarDigital Library
- A. E. Scheflen. 1975. Micro-territories in human interaction. In A. Kendon (Ed.), Organization of Behavior in Face-to-Face Interaction, World Anthropology. Mouton Publishers, 159–174. ISBN 978-3-11-090764-3. https://www.degruyter.com/document/doi/10.1515/9783110907643.159/html.Google Scholar
- A. E. Scheflen. 1976. Human Territories: How We Behave in Space and Time. Prentice-Hall, Boston, MA. ISBN 1-59593-364-6.Google Scholar
- W. Shao and D. Terzopoulos. 2005. Autonomous pedestrians. In Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA’05). ACM, New York, NY, 19–28. ISBN 978-1-59593-198-6. DOI: .Google ScholarDigital Library
- A. Shapiro. 2011. Building a character animation system. In Motion in Games, MIG 2011, Vol. 7060: Lecture Notes in Computer Science. Springer, 98–109. DOI: .Google ScholarDigital Library
- J. Shi, T. Smith, J. Granieri, and N. Badler. 1999. Smart avatars in JackMOO. In Proceedings IEEE Virtual Reality (Cat. No. 99CB36316). IEEE, 156–163. ISBN 978-0-7695-0093-5. DOI: .Google ScholarCross Ref
- L. Sun, A. Shoulson, P. Huang, N. Nelson, W. Qin, A. Nenkova, and N. I. Badler. 2012. Animating synthetic dyadic conversations with variations based on context and agent attributes. Comput. Animat. Virtual Worlds 23, 1, 17–32. DOI: .Google ScholarDigital Library
- A. Thordarson and H. H. Vilhjálmsson. 2019. SoCueVR: Virtual reality game for social cue detection training. In Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents (IVA’19). ACM, New York, NY, 46–48. ISBN 978-1-4503-6672-4. DOI: .Google ScholarDigital Library
- K. Thorisson. 1997. Gandalf: An embodied humanoid capable of real-time multimodal dialogue with people. In Proceedings of the First International Conference on Autonomous Agents, AGENTS ’97. ACM, 536–537. DOI: .Google ScholarDigital Library
- P. R. Thrainsson, A. L. Petursson, and H. H. Vilhjálmsson. 2011. Dynamic planning for agents in games using social norms and emotions. In H. H. Vilhjálmsson, S. Kopp, S. Marsella, and K. R. Thórisson (Eds.), Intelligent Virtual Agents, Vol. 6895: Lecture Notes in Computer Science. Springer, Berlin, 473–474. ISBN 978-3-642-23974-8. DOI: .Google ScholarCross Ref
- J. van den Berg, M. Lin, and D. Manocha. 2008. Reciprocal velocity obstacles for real-time multi-agent navigation. In 2008 IEEE International Conference on Robotics and Automation. IEEE, 1928–1935. ISSN: 1050-4729. DOI: .Google ScholarCross Ref
- D. Veutgen, M. Massetti, J. Rossi, L. Veroli, A. Ásgeirsdóttir, G. Baldursdóttir, S. Gissurardóttir, G. Gudmundsson, T. Sigurdardóttir, V. Laenen, and H. H. Vilhjálmsson. 2018. Interpreting social commitment in a simulated theater. In Proceedings of the 18th International Conference on Intelligent Virtual Agents (IVA’18). ACM, New York, NY, 289–294. ISBN 978-1-4503-6013-5. DOI: .Google ScholarDigital Library
- H. H. Vilhjalmsson. 1996. Autonomous communicative behaviors in avatars (Abstract). In Proceedings of Lifelike Computer Characters’96. Snowbird, Utah, 49.Google Scholar
- H. Vilhjalmsson, C. Merchant, and P. Samtani. 2007. Social puppets: Towards modular social animation for agents and avatars. In D. Schuler (Ed.), Online Communities and Social Computing, Vol. 4564: Lecture Notes in Computer Science. Springer, Berlin, 192–201. ISBN 978-3-540-73257-0. DOI: .Google ScholarCross Ref
- H. Vilhjalmsson, E. Björgvinsson, H. Helgadottir, K. V. Kristinsson, S. Ólafsson, A. Cafaro, N. Kramer, J. Braier, P. Wegge, S. Youn, C. Pedica, B. Arnbjörnsdóttir, and B. Bédi. 2014. Social Gatherings in Virtual Reykjavik (Demo and Poster). Boston, MA.Google Scholar
- H. H. Vilhjálmsson and J. Cassell. 1998. Bodychat: Autonomous communicative behaviors in avatars. In Proceedings of the Second International Conference on Autonomous Agents, AGENTS’98. ACM, New York, NY, 269–276. ISBN 0-89791-983-1. DOI: .Google ScholarDigital Library
- J. Zhao and N. I. Badler. 1994. Inverse kinematics positioning using nonlinear programming for highly articulated figures. ACM Trans. Graph. 13, 4, 313–336. DOI: .Google ScholarDigital Library
Index Terms
- Interaction in Social Space
Recommendations
Social Commerce Intention, Social Interaction, and Social Support: Moderating Role of Social Anxiety
A higher number of socially anxious users were found as more users joined social network sites. Since social commerce has become an important issue, this study investigated the effect of social anxiety on online users’ social commerce intention. ...
Uses and gratifications of social networking sites for bridging and bonding social capital
Applying uses and gratifications theory (UGT) and social capital theory, our study examined users of four social networking sites (SNSs) (Facebook, Twitter, Instagram, and Snapchat), and their influence on online bridging and bonding social capital. ...
2.5D Interaction Space: Elevating 2D Display with an Over-the-Top Projection Mapping
AltMM'18: Proceedings of the 3rd International Workshop on Multimedia Alternate RealitiesThis paper introduces a new 2.5D interaction space by a touch-sensitive screen along with over-the-top projection mapping. Indeed, users can simultaneously interact with virtual objects in the touch-sensitive screen and move the virtual objects with ...
Comments