ABSTRACT
Human-centered design (HCD) shaped our thinking for the past decade. However, this methodology risks negating non-human actors in design proposals. The current theoretical discourse in HCI questions this anthropocentric worldview and explores the potentialities of incorporating more-than-human perspectives in design processes. Yet, we have relatively few concrete methods for engaging with more-than-human actors and decentering human perspectives. Therefore, we propose a methodology beyond HCD to explore “more-than-human” perspectives in design. This methodology utilises Uexküll's concept of “Umwelt” as a guiding notion and integrates it into a methodology where creatively visualising overlapping Umwelts lead to moments of decentering. By doing so, we aim to transform design processes to create more inclusive and sustainable design interventions which consider our interconnectedness with the more-than-human world and the consequences for our planet.
- Laura Forlano. 2016. Decentering the Human in the Design of Collaborative Cities. Design Issues 2016; 32 (3): 42–54. DOI: https://doi.org/10.1162/DESI_a_00398Google Scholar
- Romualdo Gondomar and Enric Mor. 2020. From UCD to HCD and Beyond. Conciliating the Human Aims Between Philosophy and Design Education. In HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies: 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings. Springer-Verlag, Berlin, Heidelberg, 108–122. https://doi.org/10.1007/978-3-030-60114-0_7Google ScholarDigital Library
- Gilles Deleuze and Felix Guattari. 2013. A Thousand Plateaus. Bloomsbury Academic.Google Scholar
- Bruno Latour. 2005. Reassembling the social: an introduction to actor-network-theory. Oxford University Press.Google Scholar
- Tim Ingold. 1993. The Temporality of the Landscape. World Archaeology, 25(2), 152–174.Google ScholarCross Ref
- Lynn Margulis and Dorion Sagan. 1986. Microcosmos: four billion years of evolution from our microbial ancestors. New York, Summit Books.Google Scholar
- Donna J. Haraway. 2016. Staying with the trouble. Duke University Press.Google Scholar
- Frans B. M. de Waal. 2013. Behavior. Animal Conformists. Science 340, 437-438(2013). DOI: https://doi.org/10.1126/science.1237521Google Scholar
- Thom van Dooren and Deborah Rose. 2012. Storied-places in a multispecies city. Humanimalia. 3. 1-27. https://doi.org/10.52537/humanimalia.10046Google ScholarCross Ref
- Monica Gagliano, John Ryan and Patricia Vieira. 2021. The Mind of Plants: Narratives of Vegetal Intelligence. Synergetic Press.Google Scholar
- Owain Jones and Paul Cloke. 2002. Tree cultures: the place of trees and trees in their place. Routledge.Google Scholar
- Roger L. H. Dennis, Tim Shreeve and Hans Van Dyck 2003. Towards a Functional Resource-Based Concept for Habitat: A Butterfly Biology Viewpoint. Oikos, 102(2), 417–426. DOI: https://doi.org/10.1034/j.1600-0579.2003.12492.xGoogle Scholar
- Thom van Dooren. 2014. Flight Ways: Life and Loss at the Edge of Extinction. Columbia University Press.Google Scholar
- Thom van Dooren. 2019. The Wake of Crows: Living and Dying in Shared Worlds. Columbia University Press.Google Scholar
- Thom van Dooren. 1970. Pain of Extinction: The Death of a Vulture. Cultural Studies Review, 16(2). https://doi.org/10.5130/CSR.V16I2.1702Google Scholar
- Rachel Clarke, Sara Heitlinger, Marcus Foth, Carl DiSalvo, Ann Light, and Laura Forlano. 2018. More-than-human urban futures: speculative participatory design to avoid ecocidal smart cities. In Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial - Volume 2 (PDC '18). Association for Computing Machinery, New York, NY, USA, Article 34, 1–4. https://doi.org/10.1145/3210604.3210641Google ScholarDigital Library
- Elisa Giaccardi, Johan Redström and Iohanna Nicenboim. 2022. Posthumanist HCI and the More-than-Human Turn in Design. Retrieved from https://www.madpickle.net/hcij/publicInfo/cfp_mth.pdfGoogle Scholar
- Rachel Clarke, Sara Heitlinger, Ann Light, Laura Forlano, Marcus Foth and Carl Disalvo. 2019. More-than-human participation: Design for sustainable smart city futures. Interactions. 26. 60-63.Google ScholarDigital Library
- Carl DiSalvo and Jonathan Lukens. 2011. Nonanthropocentrism and the nonhuman in design: possibilities for designing new forms of engagement with and through technology. M. Foth, L. Forlano, C. Satchell, M. Gibbs (Eds.), From social butterfly to engaged citizen: Urban informatics, social media, ubiquitous computing, and mobile technology to support citizen engagement, MIT Press (2011), pp. 421-436AGoogle Scholar
- IbidGoogle Scholar
- Rachel Clarke, Sara Heitlinger, Marcus Foth, Carl DiSalvo, Ann Light, and Laura Forlano. 2018. More-than-human urban futures: speculative participatory design to avoid ecocidal smart cities. In Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial - Volume 2 (PDC '18). Association for Computing Machinery, New York, NY, USA, Article 34, 1–4. https://doi.org/10.1145/3210604.3210641Google ScholarDigital Library
- Martin Tomitsch, Joel Fredericks, Dan Vo, Jessica Frawley and Marcus Foth. 2021. Non-human Personas. Including Nature in the Participatory Design of Smart Cities. Interaction Design and Architecture(s). 102-130.Google Scholar
- Jacob von Uexküll. 1934. A Stroll Through the Worlds of Animals and Men: A Picture Book of Invisible Worlds in Instinctive Behavior: The Development of a Modern Concept. International Universities Press, Inc. New YorkGoogle Scholar
- Ibid. p35Google Scholar
- Rosemary Lee. 2018. The Limits of Algorithmic Perception: technological Umwelt. 1-6. DOI: 10.14236/ewic/EVAC18.44Google Scholar
- Martin Tomitsch, Joel Fredericks, Dan Vo, Jessica Frawley and Marcus Foth. 2021. Non-human Personas. Including Nature in the Participatory Design of Smart Cities. Interaction Design and Architecture(s). 102-130.Google Scholar
- Beate Apfelbeck, Thomas E. Hauck, Christine Jakoby, Jan Piecha, Rebecca Rogers, Alice Schröder and Wolfgang W. Weisser. 2019. Animal-Aided Design in The Living Environment: Integrating the needs of animal species into the planning and design of urban spaces.Google Scholar
- Ron Chrisley and Tom Ziemke. 2006. Embodiment. DOI: 10.1002/0470018860.s00172Google Scholar
- Thomas Nagel. 1974. What Is It Like to Be a Bat? The Philosophical Review, 83(4), 435–450. DOI: https://doi.org/10.2307/2183914Google ScholarCross Ref
- James Bridle. 2022. Ways of Being: Beyond Human Intelligence. Allen Lane. P68Google Scholar
- Laura Forlano. 2016. Decentering the Human in the Design of Collaborative Cities. Design Issues 2016; 32 (3): 42–54. DOI: https://doi.org/10.1162/DESI_a_00398Google Scholar
- Carl DiSalvo and Jonathan Lukens. 2011. Nonanthropocentrism and the nonhuman in design: possibilities for designing new forms of engagement with and through technology. M. Foth, L. Forlano, C. Satchell, M. Gibbs (Eds.), From social butterfly to engaged citizen: Urban informatics, social media, ubiquitous computing, and mobile technology to support citizen engagement, MIT Press (2011), pp. 421-436AGoogle Scholar
Index Terms
- The Umwelt-sketch as More-than-human Design Methodology: Decentering the design process from human-centered towards more-than-human-centered
Recommendations
A Design Methodology for Fit-for-Purpose Human Views
The Human Views were developed to collect and categorize human-focused information to ensure that the human component is considered in system architecture development. While the Human Views are not an integrated viewpoint with the Department of Defense ...
More-Than-Human Design and AI: In Conversation with Agents
DIS' 20 Companion: Companion Publication of the 2020 ACM Designing Interactive Systems ConferenceThis one-day workshop brings together HCI researchers, designers, and practitioners to explore how to study and design (with) AI agents from a more-than-human design perspective. We invite participants to experiment with thing ethnography and material ...
Design of Design Methodology for Autonomous Robots
RoboCup 2007: Robot Soccer World Cup XIWe present a methodology for deriving design methodology for autonomous robots. We designed this methodology in the context of a robotics course in high schools. The motivation for designing this new methodology was improving the robots' robustness and ...
Comments