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Flexible Photorealistic VR Training System for Electrical Operators

Published: 02 November 2022 Publication History

Abstract

Virtual reality can be a very effective tool for professional training, especially when training performed in reality would pose a high risk for the trainees. However, efficient use of VR in practical industrial training requires high-quality VR training environments - 3D scenes and interactive scenarios. Because creating such a VR environment is a complex and time-consuming task, existing VR training systems generally do not offer the flexibility that would allow trainers to adjust the environments to changing training contexts and requirements. In many cases, in industrial training, however, one can benefit from the componentization and repeatability of the training content to provide such flexibility. In this paper, we propose a method of creating photorealistic virtual reality training scenes with the use of a library of training objects. Designing training objects is a relatively complex process, but once a library of objects is available, a designer can assemble new training scenes from the objects available in the library. Training scenarios can be added using an easy-to-use graphical tool.

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Cited By

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  • (2024)Knowledge-based approach to adaptive XR interface design for non-programmersThe Visual Computer10.1007/s00371-024-03472-6Online publication date: 8-Jun-2024
  • (2024)Managing Training Scenarios in a Distributed Virtual Electrician Training SystemExtended Reality10.1007/978-3-031-71710-9_12(155-170)Online publication date: 12-Sep-2024
  • (2023)A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 EmployeesExtended Reality10.1007/978-3-031-43404-4_34(491-504)Online publication date: 6-Sep-2023

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cover image ACM Conferences
Web3D '22: Proceedings of the 27th International Conference on 3D Web Technology
November 2022
129 pages
ISBN:9781450399142
DOI:10.1145/3564533
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 November 2022

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Author Tags

  1. Content creation
  2. Industrial training
  3. Photorealism
  4. VR

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  • Research-article
  • Research
  • Refereed limited

Funding Sources

  • National Centre for Research and Development

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Web3D '22
Sponsor:
Web3D '22: The 27th International Conference on 3D Web Technology
November 2 - 4, 2022
Evry-Courcouronnes, France

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Overall Acceptance Rate 27 of 71 submissions, 38%

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Cited By

View all
  • (2024)Knowledge-based approach to adaptive XR interface design for non-programmersThe Visual Computer10.1007/s00371-024-03472-6Online publication date: 8-Jun-2024
  • (2024)Managing Training Scenarios in a Distributed Virtual Electrician Training SystemExtended Reality10.1007/978-3-031-71710-9_12(155-170)Online publication date: 12-Sep-2024
  • (2023)A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 EmployeesExtended Reality10.1007/978-3-031-43404-4_34(491-504)Online publication date: 6-Sep-2023

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