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Real-Time Volume-Based Ambient Occlusion
Real-time rendering can benefit from global illumination methods to make the 3D environments look more convincing and lifelike. On the other hand, the conventional global illumination algorithms for the estimation of the diffuse surface interreflection ...
Physically-based Environment and Area Lighting using Progressive Rendering in WebGL
Web3D '20: Proceedings of the 25th International Conference on 3D Web TechnologyThis paper presents a progressive rendering approach that enables rendering of static 3D scenes, lit by physically-based environment and area lights. Multi-frame sampling strategies are used to approximate elaborate lighting that is refined while ...
Precomputed illuminance composition for real-time global illumination
I3D '16: Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and GamesIn this paper we present a new real-time approach for indirect global illumination under dynamic lighting conditions. We use surfels to gather a sampling of the local illumination and propagate the light through the scene using a hierarchy and a set of ...
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