ABSTRACT
There are several advantages that language students can reap from playing digital games, one of which is that the process of teaching and learning can become more enjoyable. This study conducts analysis and evaluation of the most recent research on digital game based language learning (DGBLL). The research looks at the number of studies that have been conducted in the DGBLL field of language acquisition through the use of bibliometric analysis using Scopus databases and Vosviewer for data visualisation. In point of fact, the result of this paper is there are a great number of empirical study papers that, when combined, can provide information that is both more thorough and up-to-date pertaining to the topic of DGBLL. Researchers anticipate that there will be articles that provide an adequate review of the relevant literature. In the future, research and development of DGBLL will need to be carried out and refined. The demand for additional educational facilities in the future will make it inevitable.
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Index Terms
- A Bibliometric Analysis of Digital Game-Based Language Learning to Support Future Language Learning
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