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A Bibliometric Analysis of Digital Game-Based Language Learning to Support Future Language Learning

Published:13 January 2023Publication History

ABSTRACT

There are several advantages that language students can reap from playing digital games, one of which is that the process of teaching and learning can become more enjoyable. This study conducts analysis and evaluation of the most recent research on digital game based language learning (DGBLL). The research looks at the number of studies that have been conducted in the DGBLL field of language acquisition through the use of bibliometric analysis using Scopus databases and Vosviewer for data visualisation. In point of fact, the result of this paper is there are a great number of empirical study papers that, when combined, can provide information that is both more thorough and up-to-date pertaining to the topic of DGBLL. Researchers anticipate that there will be articles that provide an adequate review of the relevant literature. In the future, research and development of DGBLL will need to be carried out and refined. The demand for additional educational facilities in the future will make it inevitable.

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  1. A Bibliometric Analysis of Digital Game-Based Language Learning to Support Future Language Learning

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    • Published in

      cover image ACM Other conferences
      SIET '22: Proceedings of the 7th International Conference on Sustainable Information Engineering and Technology
      November 2022
      398 pages
      ISBN:9781450397117
      DOI:10.1145/3568231

      Copyright © 2022 ACM

      © 2022 Association for Computing Machinery. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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      Publication History

      • Published: 13 January 2023

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