skip to main content
10.1145/3568231.3568269acmotherconferencesArticle/Chapter ViewAbstractPublication PagessietConference Proceedingsconference-collections
research-article

Designing a new approach to augmented reality for early childhood self-learning capability at home.

Published:13 January 2023Publication History

ABSTRACT

Augmented reality is a technology that can improve students’ learning experience, motivation, and learning achievement. This technology can be used to teach concepts and materials that are abstract and difficult to understand in early childhood. In its application, a good learning process should be centered on the learner. But the challenge must be overcome to design AR media that can be used for independent learning. AR design and features must be easy to use and understand by all students with different technological knowledge backgrounds. In this study, AR learning media was successfully designed with a new, more humanist, and interactive approach to teaching symbols and concepts of numbers 1-20. Each stage of the media design process that has been carried out is described in a structured manner by combining the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) and RAD (Rapid Application Development) methods. We have validated the design of media and materials with three experts each. The validation results obtained are 93.7% for the feasibility of media design and 92.1% for the feasibility of the material. These results prove that AR design by displaying avatar objects as 3D virtual friends can support early childhood to study independently at home with more fun, easy, and exciting learning atmosphere and experience.

References

  1. [1] B. L. Khasanah and D. Dimyati, “Pengenalan Pembelajaran Matematika oleh Orang Tua Anak Usia Dini di Masa Pandemi,” J. Obs. J. Pendidik. Anak Usia Dini, vol. 6, no. 2, pp. 631–641, 2021, doi: 10.31004/obsesi.v6i2.1016.Google ScholarGoogle ScholarCross RefCross Ref
  2. [2] S. Sholihatun, Y. Utanto, and ..., “Analisa Pemanfaatan Teknologi Informasi dan Komunikasi Sebagai Media Pembelajaran Anak Usia Dini di Masa Pandemi Covid-19,” Pros. Semin. …, p. 734, 2020.Google ScholarGoogle Scholar
  3. [3] A. T. Pudyastuti and C. A. Budiningsih, “Efektivitas Pembelajaran E-Learning pada Guru PAUD Selama Pandemic Covid-19,” vol. 5, no. 2, pp. 1667–1675, 2021, doi: 10.31004/obsesi.v5i2.873.Google ScholarGoogle Scholar
  4. [4] N. Sa and T. Kurniawati, “Introduction of early childhood mathematics through online learning (e-learning) during the covid-19 pandemic period,” Proceeding Umsurabaya, pp. 272–280, 2020, [Online]. Available: http://journal.um-surabaya.ac.id/index.php/Pro/article/view/5987.Google ScholarGoogle Scholar
  5. [5] A. Izzuddin, “IMPLEMENTASI PENDEKATAN SAINTIFIK PADA PEMBELAJARAN DARING SELAMA MASA PANDEMI COVID- 19 DI LEMBAGA PENDIDIKAN DASAR,” vol. 3, pp. 45–63, 2021.Google ScholarGoogle Scholar
  6. [6] I. Mustaqim, “Pemanfaatan Augmented Reality Sebagai Media Pembelajaran,” J. Pendidik. Teknol. dan Kejuru., vol. 13, no. 2, p. 174, 2016, [Online]. Available: https://ejournal.undiksha.ac.id/index.php/JPTK/article/download/8525/5566/0.Google ScholarGoogle Scholar
  7. [7] M. Akçayır and G. Akçayır, “Advantages and challenges associated with augmented reality for education: A systematic review of the literature,” Educ. Res. Rev., vol. 20, pp. 1–11, 2017, doi: 10.1016/j.edurev.2016.11.002.Google ScholarGoogle ScholarCross RefCross Ref
  8. [8] C. Oranç and A. C. Küntay, “International Journal of Child-Computer Interaction Learning from the real and the virtual worlds: Educational use of augmented reality in early childhood,” Int. J. Child-Computer Interact., vol. 21, pp. 104–111, 2019, doi: 10.1016/j.ijcci.2019.06.002.Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. [9] J. Garzón, J. Pavón, and S. Baldiris, “Systematic review and meta-analysis of augmented reality in educational settings,” Virtual Real., vol. 23, no. 4, pp. 447–459, 2019, doi: 10.1007/s10055-019-00379-9.Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. [10] R. A. Liono, N. Amanda, A. Pratiwi, and A. A. S. Gunawan, “A Systematic Literature Review: Learning with Visual by the Help of Augmented Reality Helps Students Learn Better,” Procedia Comput. Sci., vol. 179, pp. 144–152, 2021, doi: 10.1016/j.procs.2020.12.019.Google ScholarGoogle ScholarCross RefCross Ref
  11. [11] S. Jawad, A. Habibt, and B. Ali, “Enhanced Interactive Learning usingAugmented Reality,” pp. 272–276, 2014.Google ScholarGoogle Scholar
  12. [12] C. S. C. Dalim, H. Kolivand, H. Kadhim, M. S. Sunar, and M. Billinghurst, “Factors influencing the acceptance of augmented reality in education: A review of the literature,” J. Comput. Sci., vol. 13, no. 11, pp. 581–589, 2017, doi: 10.3844/jcssp.2017.581.589.Google ScholarGoogle ScholarCross RefCross Ref
  13. [13] R. A. Liono, N. Amanda, and A. A. S. G. Pratiwi, “A Systematic Literature Review: Learning with Visual by The Help of Augmented Reality Helps Students Learn Better,” Procedia Comput. Sci., vol. 179, pp. 144–152, 2021, doi: 10.1016/j.procs.2020.12.019.Google ScholarGoogle ScholarCross RefCross Ref
  14. [14] Suzanna, Sasmoko, F. L. Gaol, T. Oktavia, and T. Matsuo, “Exploration of Technology Home-based Learning Guidance for Parents and Students during the Covid- 19 Pandemic,” vol. 2019, pp. 122–127, 2020, doi: 10.1109/IIAI-AAI50415.2020.00033.Google ScholarGoogle Scholar
  15. [15] I. Radu, “Why should my students use AR? A comparative review of the educational impacts of augmented-reality,” ISMAR 2012 - 11th IEEE Int. Symp. Mix. Augment. Real. 2012, Sci. Technol. Pap., pp. 313–314, 2012, doi: 10.1109/ISMAR.2012.6402590.Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. [16] J. Katti, P. Bhavsar, M. Gidh, R. Desale, P. Chaudhari, and S. Patil, “Knowledge Transfer to Pre-schoolers based on Augmented Reality,” Proc. Fifth Int. Conf. Intell. Comput. Control Syst. (ICICCS 2021) IEEE Xplore, no. June, pp. 36–48, 2021.Google ScholarGoogle ScholarCross RefCross Ref
  17. [17] S. Oberhuber, T. Kothe, S. Schneegass, and F. Alt, “Augmented Games,” no. June, pp. 371–377, 2017, doi: 10.1145/3078072.3079734.Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. [18] B. N. Pelealu, T. Afirianto, and W. S. Wardhono, “Pengembangan Game Edukasi Mobile Augmented Reality untuk Membantu Pembelajaran Anak dalam Membaca, Menulis, dan Berhitung,” J. Pengemb. Teknol. Inf. dan Ilmu Komput., vol. 3, no. 2, pp. 1492–1499, 2019.Google ScholarGoogle Scholar
  19. [19] E. Cieza and D. Lujan, “Educational Mobile Application of Augmented Reality Based on Markers to Improve the Learning of Vowel Usage and Numbers for Children of a Kindergarten in Trujillo,” Procedia Comput. Sci., vol. 130, pp. 352–358, 2018, doi: 10.1016/j.procs.2018.04.051.Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. [20] O. L. Ying, I. Hipiny, H. Ujir, and S. F. Samson Juan, “Game-based Learning using Augmented Reality,” Proc. 8th Int. Conf. Comput. Commun. Eng. ICCCE 2021, pp. 344–348, 2021, doi: 10.1109/ICCCE50029.2021.9467187.Google ScholarGoogle ScholarCross RefCross Ref
  21. [21] Manisha and A. Mantri, “An augmented reality application for basic mathematics: Teaching and assessing kids’ learning efficiency,” Proc. - 2019 5th Int. Conf. Comput. Commun. Control Autom. ICCUBEA 2019, pp. 2019–2022, 2019, doi: 10.1109/ICCUBEA47591.2019.9129083.Google ScholarGoogle Scholar
  22. [22] K. R. Bujak, I. Radu, R. Catrambone, B. Macintyre, R. Zheng, and G. Golubski, “Computers & Education A psychological perspective on augmented reality in the mathematics classroom,” vol. 68, pp. 536–544, 2013, doi: 10.1016/j.compedu.2013.02.017.Google ScholarGoogle Scholar
  23. [23] M. Z. Masmuzidin, “The Adaptation of Shneiderman's Golden Rules and Neilsen's Heuristic on Motivational Augmented Reality TEchnology Design fo Young Children,” vol. 6, 2019.Google ScholarGoogle Scholar
  24. [24] Nada Aldoobie, “ADDIE Model Nada,” Am. Int. J. Contemp. Res., vol. 107, no. 3, pp. 361–373, 2015.Google ScholarGoogle Scholar
  25. [25] T. Pricillia and Zulfachmi, “Perbandingan Metode Pengembangan Perangkat Lunak,” Surv. Pap., vol. X, no. 01, pp. 6–12, 2021.Google ScholarGoogle Scholar
  26. [26] T. Miningrum, H. Tolle, and F. A. Bachtiar, “Augmented Reality Adapted Book (AREmotion) Design as Emotional Expression Recognition Media for Children with Autistic Spectrum Disorders (ASD),” Int. J. Adv. Comput. Sci. Appl., vol. 12, no. 6, pp. 632–638, 2021, doi: 10.14569/IJACSA.2021.0120674.Google ScholarGoogle Scholar
  27. [27] R. S. WAHONO, “Aspek dan Kriteria Penilaian Media Pembelajaran,” 2006. https://romisatriawahono.net/2006/06/21/aspek-dan-kriteria-penilaian-media-pembelajaran/ (accessed Apr. 26, 2022).Google ScholarGoogle Scholar
  28. [28] J. R. Lewis, “IBM Computer Usability Satisfaction Questionnaires: Psychometric Evaluation and Instructions for Use,” International Journal of Human-Computer Interaction, 1995. https://garyperlman.com/quest/quest.cgi (accessed Mar. 29, 2022).Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Designing a new approach to augmented reality for early childhood self-learning capability at home.

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      SIET '22: Proceedings of the 7th International Conference on Sustainable Information Engineering and Technology
      November 2022
      398 pages
      ISBN:9781450397117
      DOI:10.1145/3568231

      Copyright © 2022 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 13 January 2023

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article
      • Research
      • Refereed limited

      Acceptance Rates

      Overall Acceptance Rate45of57submissions,79%
    • Article Metrics

      • Downloads (Last 12 months)23
      • Downloads (Last 6 weeks)1

      Other Metrics

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format .

    View HTML Format