ABSTRACT
Keris is a special weapon that is a cultural heritage in Indonesia which is of high value. Until now, the introduction and learning of culture about keris are still limited to 2D from books, or in exhibitions or museums. Learning about keris culture certainly needs to be supported by technological developments. The process of delivering information is currently experiencing rapid development, the latest technology used in delivering information is Augmented Reality (AR) technology. Users can visualize historical objects or objects in three-dimensional (3D) form via Android smartphones. The method used in this research is the ADDIE model, starting from Analysis, Design, Development, Implementation, and Evaluation. The results reveal that distance, marker angle, and device specifications all have a sizeable impact on the camera’s marker readout. The shortest distance between the marker and the camera where 3D objects can be displayed is 20 cm, while the farthest distance at which 3D items cannot be displayed is 100 cm. And the marker reading angle is only about 0° until 45°. The application of Augmented Reality technology is interactive and real-time, so Augmented Reality can be implemented in various fields and become a learning medium to introduce historical objects that are cultural heritage.
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Index Terms
- Learning Media Innovation about Keris Cultural Heritage through Augmented Reality
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