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Learning Media Innovation about Keris Cultural Heritage through Augmented Reality

Published:13 January 2023Publication History

ABSTRACT

Keris is a special weapon that is a cultural heritage in Indonesia which is of high value. Until now, the introduction and learning of culture about keris are still limited to 2D from books, or in exhibitions or museums. Learning about keris culture certainly needs to be supported by technological developments. The process of delivering information is currently experiencing rapid development, the latest technology used in delivering information is Augmented Reality (AR) technology. Users can visualize historical objects or objects in three-dimensional (3D) form via Android smartphones. The method used in this research is the ADDIE model, starting from Analysis, Design, Development, Implementation, and Evaluation. The results reveal that distance, marker angle, and device specifications all have a sizeable impact on the camera’s marker readout. The shortest distance between the marker and the camera where 3D objects can be displayed is 20 cm, while the farthest distance at which 3D items cannot be displayed is 100 cm. And the marker reading angle is only about 0° until 45°. The application of Augmented Reality technology is interactive and real-time, so Augmented Reality can be implemented in various fields and become a learning medium to introduce historical objects that are cultural heritage.

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            cover image ACM Other conferences
            SIET '22: Proceedings of the 7th International Conference on Sustainable Information Engineering and Technology
            November 2022
            398 pages
            ISBN:9781450397117
            DOI:10.1145/3568231

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            Publication History

            • Published: 13 January 2023

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