ABSTRACT
Parkinson’s Disease is the second most common neurodegenerative disorder and physical exercise is essential in its treatment process. The use of new technologies to persuade, motivate and activate individuals for health behaviour change has been a quickly expanding field of research. This paper focuses on studying how pervasive serious games can be designed using low-cost off-the-shelf controllers and interaction devices usually used with commercial consoles for gaming. The research work has the ultimate goal of establishing how serious games based on Virtual Reality should be designed according to the impact of the technology on people with Parkinson’s Disease.
- AAL Association. 2009. RGS - AAL Programme. http://www.aal-europe.eu/projects/rgs/Google Scholar
- Sofia Balula Dias, José Alves Diniz, Evdokimos Konstantinidis, Theodore Savvidis, Vicky Zilidou, Panagiotis D. Bamidis, Athina Grammatikopoulou, Kosmas Dimitropoulos, Nikos Grammalidis, Hagen Jaeger, Michael Stadtschnitzer, Hugo Silva, Gonçalo Telo, Ioannis Ioakeimidis, George Ntakakis, Fotis Karayiannis, Estelle Huchet, Vera Hoermann, Konstantinos Filis, Elina Theodoropoulou, George Lyberopoulos, Konstantinos Kyritsis, Alexandros Papadopoulos, Anastasios Depoulos, Dhaval Trivedi, Ray K. Chaudhuri, Lisa Klingelhoefer, Heinz Reichmann, Sevasti Bostantzopoulou, Zoe Katsarou, Dimitrios Iakovakis, Stelios Hadjidimitriou, Vasileios Charisis, George Apostolidis, and Leontios J. Hadjileontiadis. 2021. Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease. Frontiers in Psychology 11 (1 2021), 4017. https://doi.org/10.3389/FPSYG.2020.612835/BIBTEXGoogle ScholarCross Ref
- S. B. Dias, E. Konstantinidis, J. A. Diniz, P. Bamidis, V. Charisis, S. Hadjidimitriou, M. Stadtschnitzer, P. Fagerberg, I. Ioakeimidis, K. Dimitropoulos, N. Grammalidis, and L. J. Hadjileontiadis. 2017. On Supporting Parkinson’s Disease Patients: The i-Prognosis Personalized Game Suite Design Approach. Proceedings - IEEE Symposium on Computer-Based Medical Systems 2017-June (11 2017), 521–526. https://doi.org/10.1109/CBMS.2017.144Google ScholarCross Ref
- James M. Finley, Marientina Gotsis, Vangelis Lympouridis, Shreya Jain, Aram Kim, and Beth E. Fisher. 2021. Design and Development of a Virtual Reality-Based Mobility Training Game for People With Parkinson’s Disease. Frontiers in Neurology 11 (1 2021), 1692. https://doi.org/10.3389/FNEUR.2020.577713/BIBTEXGoogle ScholarCross Ref
- Alan E Guttmacher, Francis S Collins, Robert L Nussbaum, and Christopher E Ellis. 2009. Alzheimer’s Disease and Parkinson’s Disease. http://dx.doi.org/10.1056/NEJM2003ra020003 348 (10 2009), 1356–1364. Issue 14. https://doi.org/10.1056/NEJM2003RA020003Google ScholarCross Ref
- Rui Neves Madeira, Carla Mendes Pereira, Sergiu Clipei, and Patrícia Macedo. 2018. ONParkinson – Innovative mHealth to Support the Triad: Patient, Carer and Health Professional. In Pervasive Computing Paradigms for Mental Health, Nuria Oliver, Silvia Serino, Aleksandar Matic, Pietro Cipresso, Nenad Filipovic, and Liljana Gavrilovska (Eds.). Springer International Publishing, Cham, 10–18.Google Scholar
- Huansheng Ning, Senior Member, Zhenyu Wang, Rongyang Li, Yudong Zhang, and Lingfeng Mao. 2015. A Review on Serious Games for Exercise Rehabilitation. 14 (2015). Issue 8.Google Scholar
- Carla Pereira, Patrícia Macedo, and Rui Neves Madeira. 2015. Mobile Integrated Assistance to Empower People Coping with Parkinson’s Disease. In Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility (Lisbon, Portugal) (ASSETS ’15). Association for Computing Machinery, New York, NY, USA, 409–410. https://doi.org/10.1145/2700648.2811394Google ScholarDigital Library
- Marcelle Pinheiro. 2021. Fisioterapia para Parkinson: para que serve e exercícios - Tua Saúde. https://www.tuasaude.com/fisioterapia-para-mal-de-parkinson/Google Scholar
- Melinda E. Silva, Fiona Graham, William Levack, and Jean Hay-Smith. 2019. Parent-focused eHealth: A scoping review protocol. New Zealand Journal of Physiotherapy 47, 1 (March 2019), 36–48. https://doi.org/10.15619/nzjp/47.1.05Google ScholarCross Ref
- Harmeet Singh. 2018. WordPlay VR. https://harmeet651.github.io/WordPlay-Vr-Site/index.htmlGoogle Scholar
Index Terms
- Studying the Design of Pervasive Serious Games for Parkinson’s Disease
Recommendations
Motion-Based games for parkinson's disease patients
ICEC'11: Proceedings of the 10th international conference on Entertainment ComputingGames for rehabilitation are developing rapidly in recent years. It has been shown that utilization of therapy and gaming technology affects positively on the patients' physical and mental condition. However, to this day there are only few playable ...
Mobile-based Monitoring of Parkinson's Disease
MUM '18: Proceedings of the 17th International Conference on Mobile and Ubiquitous MultimediaParkinson's disease (PD) is the second most common neurodegenerative disorder, impacting an estimated seven to ten million people worldwide. It is commonly accepted that improving medication adherence alleviates symptoms and maintains motor ...
Visualization and Analysis of Parkinson’s Disease Status and Therapy Patterns
Discovery ScienceAbstractParkinson’s disease is a neurodegenerative disease affecting people worldwide. Since the reasons for Parkinson’s disease are still unknown and currently there is no cure for the disease, the management of the disease is directed towards handling ...
Comments