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Ultrasonic Keyboard: A Mid-Air Virtual Qwerty with Ultrasonic Feedback for Virtual Reality

Published: 26 February 2023 Publication History

Abstract

Free-hand mid-air Qwerty enables entering text in virtual reality without the use of controllers. However, it is much slower and more error prone than its physical counterpart, primarily due to the absence of haptic feedback and reduced spatial awareness. In this paper, we design three different ultrasonic haptic feedback for mid-air Qwerty: feedback only on keypress, on both touch and keypress, and gradual feedback that increases intensity as users push down a key. In a pilot study, the touch & press feedback performed significantly better both quantitatively and qualitatively. We then compare a mid-air Qwerty with and without touch & press feedback in a user study. Results revealed that haptic feedback improves entry speed by 16% and reduces error rate by 26%. Besides, most participants feel that it improves presence and spatial awareness in the virtual-world by maintaining a higher consistency with the real-world, and significantly reduces mental demand, effort, and frustration.

Supplementary Material

MP4 File (TEI_2023_Ultrasonic_Keyboard_Video.mp4)
Demonstration video

References

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  • (2024)User Authentication Using Typing Habits in Virtual Reality2024 IEEE International Conference on Systems, Man, and Cybernetics (SMC)10.1109/SMC54092.2024.10831104(3068-3075)Online publication date: 6-Oct-2024
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cover image ACM Conferences
TEI '23: Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction
February 2023
709 pages
ISBN:9781450399777
DOI:10.1145/3569009
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 26 February 2023

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Author Tags

  1. 3D interface
  2. Qwerty
  3. VR
  4. XR
  5. gesture
  6. haptics
  7. mid-air
  8. text entry

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  • (2024)User Authentication Using Typing Habits in Virtual Reality2024 IEEE International Conference on Systems, Man, and Cybernetics (SMC)10.1109/SMC54092.2024.10831104(3068-3075)Online publication date: 6-Oct-2024
  • (2023)Hover-Based Japanese Input Method without Restricting Arm Position for XRProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638405(564-572)Online publication date: 2-Dec-2023
  • (2023)Evaluating the Performance of Hand-Based Probabilistic Text Input Methods on a Mid-Air Virtual Qwerty KeyboardIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332023829:11(4567-4577)Online publication date: 4-Oct-2023

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