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Swoosh, Pop, and Kerplunk: Toys for Tangible Listening in Children

Published:26 February 2023Publication History

ABSTRACT

What would happen if you could catch a sound in your hands? Push or pull it, stretch it out, mix it up, or toss it at the ceiling like a spaghetti noodle? This work explores how children engage with sound in their environment, and as part of their social connection with others, supported by tangible sound toys. By looking at children’s playful processes of listening to and engaging with the isolation of sounds, we developed three sound-based toys that leverage tangible embodied metaphors. This paper presents our sound toy designs, and contributes to a deeper awareness of the affect of sound as a focused component in tangible design, to playfully challenge children to consider how sound impacts their environment, and how they can impact sound.

References

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  1. Swoosh, Pop, and Kerplunk: Toys for Tangible Listening in Children

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    • Published in

      cover image ACM Conferences
      TEI '23: Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction
      February 2023
      709 pages
      ISBN:9781450399777
      DOI:10.1145/3569009

      Copyright © 2023 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 26 February 2023

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