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Towards the development of computational thinking in students through games

Published: 13 February 2023 Publication History

Abstract

The research aims to analyze the impact of games on the development of computational thinking in students, specifically the digital card game called Moon (a card game where the computer of the Eagle lunar module is controlled during the first moon landing). The methodology applied is experimental where a series of learning sessions applying the virtual game Moon is applied to a sample of 25 students selected through a simple random sampling of a population of 100 students, we proceed to evaluate the students through a pre-test and post-test. The results show that the application of the virtual game Moon significantly influences the increase of Computational Thinking in students, which was demonstrated by applying the evaluation and observing how they overcame the different challenges proposed through the different difficulties of the virtual game Moon, this developed in the competence of "Design and build technological solutions to solve problems in their environment".

References

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G. SPRI, "Moon board game teaches you to think like a computer,". Available: spri.eus/en/teics-comunicacion/juego-mesa-moon-ensena-pensar-ordenador
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cover image ACM Other conferences
ICETC '22: Proceedings of the 14th International Conference on Education Technology and Computers
October 2022
628 pages
ISBN:9781450397766
DOI:10.1145/3572549
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 13 February 2023

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Author Tags

  1. Video
  2. behavior
  3. computational
  4. game
  5. thinking

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