skip to main content
10.1145/3573382.3616054acmconferencesArticle/Chapter ViewAbstractPublication Pageschi-playConference Proceedingsconference-collections
research-article

CookT: A Fast-Paced Collaborative Cooking Game with Interactive Objects

Published: 06 October 2023 Publication History

Abstract

CookT is a chaotic, tangible interactive multiplayer video game where three players are immersed in the role of chefs. In a race against the clock, the chefs need to finish orders by completing standard tasks. These tasks are completed by using tangible user interfaces, each with their intended purpose as they represent different kitchen utensils, workstations and plates. The chefs need to employ good communication skills and navigate through the chaotic playing area to earn the highest possible profits for their restaurant. This game was designed through the application of guidelines, advice and findings from articles in the field of Human Computer Interaction. By means of play tests the game was evaluated and further improved upon, providing both players and spectators an enjoyable experience.

References

[1]
Nintendo EAD. 2007. Wii Fit. Game [Wii]. Nintendo EAD, Kyoto, Japan.
[2]
Nintendo EAD. 2009. New Super Mario Bros. Wii. Game [Wii, Nvidia Shield TV]. Nintendo EAD, Kyoto, Japan.
[3]
Ghost Town Games. 2016. Overcooked!Game [Windows, PS4, Xbox One,...]. Ghost Town Games, London, UK.
[4]
Ghost Town Games. 2018. Overcooked! 2. Game [Windows, PS4, Xbox One,...]. Ghost Town Games, London, UK.
[5]
Eva Hornecker and Jacob Buur. 2006. Getting a grip on tangible interaction: a framework on physical space and social interaction. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (2006). https://doi.org/10.1145/1124772.1124838
[6]
Robin Hunicke, Marc G. Leblanc, and Robert Zubek. 2004. MDA : A Formal Approach to Game Design and Game Research.
[7]
Robert J. K. Jacob, Audrey Girouard, Leanne M. Hirshfield, Michael S. Horn, Orit Shaer, Erin Treacy Solovey, and Jamie Zigelbaum. 2008. Reality-based interaction: a framework for post-WIMP interfaces. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (2008). https://doi.org/10.1145/1357054.1357089
[8]
Scott R. Klemmer, Björn Hartmann, and Leila Takayama. 2006. How bodies matter: five themes for interaction design. In Symposium on Designing Interactive Systems. https://doi.org/10.1145/1142405.1142429
[9]
Dan Klitsner. 1996. Bop It. Hasbro Inc., Pawtucket, Rhode Island, US.
[10]
Florian Mueller and Katherine Isbister. 2014. Movement-Based Game Guidelines. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Toronto, Ontario, Canada) (CHI ’14). Association for Computing Machinery, New York, NY, USA, 2191–2200. https://doi.org/10.1145/2556288.2557163
[11]
Ubisoft Paris. 2009. Just Dance. Game [Wii]. Ubisoft, Paris, France.
[12]
S. A. G. Wensveen, J. P. Djajadiningrat, and Kees C. J. Overbeeke. 2004. Interaction frogger: a design framework to couple action and function through feedback and feedforward. In Symposium on Designing Interactive Systems. https://doi.org/10.1145/1013115.1013140

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
October 2023
370 pages
ISBN:9798400700293
DOI:10.1145/3573382
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 October 2023

Permissions

Request permissions for this article.

Check for updates

Badges

  • Best Demo

Author Tags

  1. Tangible user interfaces
  2. cooking game
  3. interactive game design

Qualifiers

  • Research-article
  • Research
  • Refereed limited

Conference

CHI PLAY '23
Sponsor:

Acceptance Rates

Overall Acceptance Rate 421 of 1,386 submissions, 30%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 278
    Total Downloads
  • Downloads (Last 12 months)157
  • Downloads (Last 6 weeks)6
Reflects downloads up to 17 Feb 2025

Other Metrics

Citations

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media