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Application of the perspective based on virtual reality technology to relieve anxiety in practice

Published: 15 March 2023 Publication History

Abstract

Virtual reality technology is a new comprehensive technology with computer technology as the core. It makes comprehensive use of computer 3D graphics technology, simulation technology, sensing technology and display technology to generate almost real visual, auditory, tactile and sensory 3D models. The goal is to create a highly immersive and highly immersive non-realistic environment. With the help of computer programming, virtual reality technology can produce virtual scenes and related stimuli needed to relieve anxiety, with immersive, interactive and present-thinking ability. It can break through the limitation of traditional anxiety treatment and make the treatment process operable. This paper reviews the application of virtual reality technology in anxiety relief, chatbot generation model based on Seq2seq, equipment requirements and mechanisms. It has unique advantages over traditional therapies, but it also has some limitations. Future developments should consider technological innovation and standardization of treatment options.

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  • (2024)SAFEvR MentalVeRse.app: Development of a Free Immersive Virtual Reality Exposure Therapy for Acrophobia and ClaustrophobiaBrain Sciences10.3390/brainsci1407065114:7(651)Online publication date: 27-Jun-2024
  • (2024)Extended Reality for Mental Health Evaluation: Scoping ReviewJMIR Serious Games10.2196/3841312(e38413)Online publication date: 24-Jul-2024

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  1. Application of the perspective based on virtual reality technology to relieve anxiety in practice

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    cover image ACM Other conferences
    EITCE '22: Proceedings of the 2022 6th International Conference on Electronic Information Technology and Computer Engineering
    October 2022
    1999 pages
    ISBN:9781450397148
    DOI:10.1145/3573428
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 March 2023

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    Author Tags

    1. Anxiety relief
    2. Practical Psychology
    3. Seq2seq
    4. Virtual reality exposure therapy
    5. Virtual reality technology

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    • (2024)SAFEvR MentalVeRse.app: Development of a Free Immersive Virtual Reality Exposure Therapy for Acrophobia and ClaustrophobiaBrain Sciences10.3390/brainsci1407065114:7(651)Online publication date: 27-Jun-2024
    • (2024)Extended Reality for Mental Health Evaluation: Scoping ReviewJMIR Serious Games10.2196/3841312(e38413)Online publication date: 24-Jul-2024

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