Abstract
As universities transitioned in-person classrooms to virtual classrooms, instructors faced challenges and changes in how they conduct their classes and teaching style trying to keep virtual classrooms as similar to in-person as much as possible through the use of group work in breakout sessions. Within these breakout sessions, students are expected to work together to complete an assignment. Through 669 surveys and 19 interviews, our paper outlines the successes and challenges of breakout sessions and teamwork in virtual learning environments faced by professors, graduate teaching assistants, and students. Our findings show the importance of pedagogical research for online environments, the student need for persistent instructions and check-ins to facilitate teamwork in breakout sessions, and strong justification for the use of breakout sessions in online courses. Based on our findings, we propose design recommendations to address the challenges highlighted within the classroom and software used by instructors and students. Our work contributes and extends previous CSCW and HCI research in online distributed teamwork and education.
- 2020. The NCES Fast Facts Tool: Distance Learning. https://nces.ed.gov/fastfacts/display.asp?id=80Google Scholar
- Muhammad Adnan and Kainat Anwar. 2020. Online Learning amid the COVID-19 Pandemic: Students' Perspectives. Online Submission 2, 1 (2020), 45--51.Google Scholar
- Razzaqul Ahshan. 2021. A Framework of Implementing Strategies for Active Student Engagement in Remote/Online Teaching and Learning during the COVID-19 Pandemic. Education Sciences 11, 9 (2021), 483.Google ScholarCross Ref
- Rohan Ahuja, Daniyal Khan, Danilo Symonette, Marie desJardins, Simon Stacey, and Don Engel. 2019. A Digital Dashboard for Supporting Online Student Teamwork. In Conference Companion Publication of the 2019 on Computer Supported Cooperative Work and Social Computing (Austin, TX, USA) (CSCW '19). Association for Computing Machinery, New York, NY, USA, 132--136. https://doi.org/10.1145/3311957.3359490Google ScholarDigital Library
- Rohan Ahuja, Daniyal Khan, Danilo Symonette, Shimei Pan, Simon Stacey, and Don Engel. 2020. Towards the Automatic Assessment of Student Teamwork. In Companion of the 2020 ACM International Conference on Supporting Group Work. 143--146.Google Scholar
- Joelle Alcaidinho, Larry Freil, Taylor Kelly, Kayla Marland, Chunhui Wu, Bradley Wittenbrook, Giancarlo Valentin, and Melody Jackson. 2017. Mobile Collaboration for Human and Canine Police Explosive Detection Teams. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (Portland, Oregon, USA) (CSCW '17). Association for Computing Machinery, New York, NY, USA, 925--933. https://doi.org/10.1145/2998181.2998271Google ScholarDigital Library
- Wahab Ali. 2020. Online and remote learning in higher education institutes: A necessity in light of COVID-19 pandemic. Higher Education Studies 10, 3 (2020), 16--25.Google ScholarCross Ref
- Zulfiqar Ali and S Bala Bhaskar. 2016. Basic statistical tools in research and data analysis. Indian journal of anaesthesia 60, 9 (2016), 662.Google Scholar
- IE Allen, J Seaman, R Poulin, and TT Straut. 2016. Online report card: Tracking online education in the United States, 2016. Babson Survey Research Group and Quahog Research Group.onlinelearningconsortium.org/read/online-report-card-tracking-onlineeducation-united-states-2015/. Accessed March 31 (2016).Google Scholar
- Alexander W. Astin. 1987. Competition or Cooperation?: Teaching Teamwork as a Basic Skill. Change: The Magazine of Higher Learning 19, 5 (1987), 12--19. https://doi.org/10.1080/00091383.1987.10570152 arXiv:https://doi.org/10.1080/00091383.1987.10570152Google ScholarCross Ref
- Nader Ayish and Tanju Deveci. 2019. Student Perceptions of Responsibility for Their Own Learning and for Supporting Peers' Learning in a Project-Based Learning Environment. International Journal of Teaching and Learning in Higher Education 31, 2 (2019), 224--237.Google Scholar
- Andrew Begel, James Dominic, Conner Phillis, Thomas Beeson, and Paige Rodeghero. 2021. How a Remote Video Game Coding Camp Improved Autistic College Students' Self-Efficacy in Communication. Association for Computing Machinery, New York, NY, USA, 142--148.Google Scholar
- Daniel Bodemer and Jessica Dehler. 2011. Group awareness in CSCL environments. Computers in Human Behavior 27, 3 (2011), 1043--1045.Google ScholarDigital Library
- Denise A Bonebright. 2010. 40 years of storming: a historical review of Tuckman's model of small group development. Human Resource Development International 13, 1 (2010), 111--120.Google ScholarCross Ref
- Rafael Bravo, Laura Lucia-Palacios, and Maria J Martin. 2016. Processes and outcomes in student teamwork. An empirical study in a marketing subject. Studies in Higher Education 41, 2 (2016), 302--320.Google ScholarCross Ref
- Policy Brief. 2020. Education during COVID-19 and Beyond. United Nations(Accessed 2020, at https://www.un.org/development/desa/dspd/2020/04/socia l-impact-of-covid-19.) (2020).Google Scholar
- Deborah C Calhoun. 2014. Teaching teamwork to college students through cooperative learning: Faculty attitudes and instructional best practices. Ph. D. Dissertation. Notre Dame of Maryland University.Google Scholar
- Margaux Cameron, T Austin Lacy, Peter Siegel, Joanna Wu, Ashley Wilson, Ruby Johnson, Rachel Burns, Jennifer Wine, and Tracy Hunt-White. 2021. 2019--20 National Postsecondary Student Aid Study (NPSAS: 20). (2021).Google Scholar
- Ryan C Campbell, Ken Yasuhara, and Denise Wilson. 2012. Care ethics in engineering education: Undergraduate student perceptions of responsibility. In 2012 Frontiers in Education Conference Proceedings. IEEE, 1--6.Google ScholarDigital Library
- Michael A Campion, Gina J Medsker, and A Catherine Higgs. 1993. Relations between work group characteristics and effectiveness: Implications for designing effective work groups. Personnel psychology 46, 4 (1993), 823--847.Google Scholar
- Wm Camron Casper. 2017. Teaching beyond the topic teaching teamwork skills in higher education. Journal of Higher Education Theory and Practice 17, 6 (2017), 53--63.Google Scholar
- Mehmet Celepkolu and Kristy Elizabeth Boyer. 2018. Thematic Analysis of Students' Reflections on Pair Programming in CS1. In Proceedings of the 49th ACM Technical Symposium on Computer Science Education (Baltimore, Maryland, USA) (SIGCSE '18). Association for Computing Machinery, New York, NY, USA, 771--776. https://doi.org/10.1145/3159450.3159516Google ScholarDigital Library
- Kathy Chandler. 2016. Using breakout rooms in synchronous online tutorials. Journal of Perspectives in Applied Academic Practice 4, 3 (2016), 16--23.Google ScholarCross Ref
- Kathy Charmaz. 2006. Constructing grounded theory: A practical guide through qualitative analysis. sage.Google Scholar
- Miguel Á. Conde, Francisco J. Rodríguez-Sedano, Camino Fernández, Alexis Gutiérrez-Fernández, Laura Fernández-Robles, and Manuel Castejón Limas. 2020. A Learning Analytics Tool for the Analysis of Students' Telegram Messages in the Context of Teamwork Virtual Activities. In Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality (Salamanca, Spain) (TEEM'20). Association for Computing Machinery, New York, NY, USA, 719--724. https://doi.org/10.1145/3434780.3436601Google ScholarDigital Library
- Juliet Corbin and Anselm Strauss. 2014. Basics of qualitative research: Techniques and procedures for developing grounded theory. Sage publications.Google Scholar
- Janice L DeLucia-Waack. 1997. Measuring the effectiveness of group work: A review and analysis of process and outcome measures. Journal for Specialists in Group Work 22, 4 (1997), 277--293.Google ScholarCross Ref
- Amber D Dumford and Angie L Miller. 2018. Online learning in higher education: exploring advantages and disadvantages for engagement. Journal of Computing in Higher Education 30, 3 (2018), 452--465.Google ScholarCross Ref
- Dora Dzvonyar, Lukas Alperowitz, Dominic Henze, and Bernd Bruegge. 2018. Team Composition in Software Engineering Project Courses. In Proceedings of the 2nd International Workshop on Software Engineering Education for Millennials (Gothenburg, Sweden) (SEEM '18). Association for Computing Machinery, New York, NY, USA, 16--23. https://doi.org/10.1145/3194779.3194782Google ScholarDigital Library
- Hakan Erdogmus and Cécile Péraire. 2017. Flipping a Graduate-Level Software Engineering Foundations Course. In Proceedings of the 39th International Conference on Software Engineering: Software Engineering and Education Track (Buenos Aires, Argentina) (ICSE-SEET '17). IEEE Press, 23--32. https://doi.org/10.1109/ICSE-SEET.2017.20Google ScholarDigital Library
- Marisa Exter, Secil Caskurlu, and Todd Fernandez. 2018. Comparing Computing Professionals' Perceptions of Importance of Skills and Knowledge on the Job and Coverage in Undergraduate Experiences. ACM Trans. Comput. Educ. 18, 4, Article 21 (nov 2018), 29 pages. https://doi.org/10.1145/3218430Google ScholarDigital Library
- Lanae Fox, Robert Onders, Carol J Hermansen-Kobulnicky, Thanh-Nga Nguyen, Leena Myran, Becky Linn, and Jaime Hornecker. 2018. Teaching interprofessional teamwork skills to health professional students: A scoping review. Journal of interprofessional care 32, 2 (2018), 127--135.Google ScholarCross Ref
- Carmen García-Berdonés, Francisco David Trujillo-Aguilera, and Juan-Carlos Tójar-Hurtado. 2017. Teamwork in Engineering Degrees: What is It and What Should It Be? A Qualitative Approach. In Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality (Cádiz, Spain) (TEEM 2017). Association for Computing Machinery, New York, NY, USA, Article 24, 8 pages. https://doi.org/10.1145/3144826.3145371Google ScholarDigital Library
- Lee Gardner. 2020. Covid-19 has forced higher ed to pivot to online learning. Here are 7 takeaways so far. The Chronicle of Higher Education 20 (2020).Google Scholar
- Sui Lin Goei, Wouter Van Joolingen, Floortje Goettsch, Anne Khaled, Tom Coenen, Sjors in 't Veld, Siebrich de Vries, and Tijmen Schipper. 2021. Online lesson study: Virtual teaming in a new normal. International Journal for Lesson & Learning Studies 10, 2 (11 May 2021), 217--229. https://doi.org/10.1108/IJLLS-09--2020-0078Google ScholarCross Ref
- Sophie Gorgemans, María-Jesús Alonso-Nuez, and Jorge Rosell-Martínez. 2018. Motivating Engineering Students to Improve Teamwork and Time Management. In Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality (Salamanca, Spain) (TEEM'18). Association for Computing Machinery, New York, NY, USA, 78--85. https://doi.org/10.1145/3284179.3284196Google ScholarDigital Library
- Cathryn Gorlinsky and Mark A. Serva. 2009. Leveraging Online Gaming for Teaching Student Leadership and Teamwork. In Proceedings of the Special Interest Group on Management Information System's 47th Annual Conference on Computer Personnel Research (Limerick, Ireland) (SIGMIS CPR '09). Association for Computing Machinery, New York, NY, USA, 73--76. https://doi.org/10.1145/1542130.1542143Google ScholarDigital Library
- Jörg Hauber, Holger Regenbrecht, Mark Billinghurst, and Andy Cockburn. 2006. Spatiality in Videoconferencing: Trade-Offs between Efficiency and Social Presence. In Proceedings of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work (Banff, Alberta, Canada) (CSCW '06). Association for Computing Machinery, New York, NY, USA, 413--422. https://doi.org/10.1145/1180875.1180937Google ScholarDigital Library
- Orit Hazzan. 2020. Teaching CS undergrads online to work with others effectively. Commun. ACM 63, 9 (2020), 12--13.Google ScholarDigital Library
- Orit Hazzan. 2021. Exponential Competence of Computer Science and Software Engineering Undergraduate Students. In Proceedings of the 43rd International Conference on Software Engineering: Joint Track on Software Engineering Education and Training (Virtual Event, Spain) (ICSE-JSEET '21). IEEE Press, 105--109. https://doi.org/10.1109/ICSE-SEET52601.2021.00020Google ScholarDigital Library
- Orit Hazzan and Yael Dubinsky. 2010. Students' Cooperation in Teamwork: Binding the Individual and the Team Interests. In Proceedings of the ACM International Conference Companion on Object Oriented Programming Systems Languages and Applications Companion (Reno/Tahoe, Nevada, USA) (OOPSLA '10). Association for Computing Machinery, New York, NY, USA, 151--152. https://doi.org/10.1145/1869542.1869566Google ScholarDigital Library
- Richard L Hughes and Steven K Jones. 2011. Developing and assessing college student teamwork skills. New directions for institutional research 2011, 149 (2011), 53--64.Google Scholar
- Elham Hussein, Sumaya Daoud, Hussam Alrabaiah, and Rawand Badawi. 2020. Exploring undergraduate students' attitudes towards emergency online learning during COVID-19: A case from the UAE. Children and youth services review 119 (2020), 105699.Google ScholarCross Ref
- Claudia Iacob and Shamal Faily. 2020. The Impact of Undergraduate Mentorship on Student Satisfaction and Engagement, Teamwork Performance, and Team Dysfunction in a Software Engineering Group Project. Association for Computing Machinery, New York, NY, USA, 128--134.Google Scholar
- Deborah L Kidder and Lynn Bowes-Sperry. 2012. Examining the influence of team project design decisions on student perceptions and evaluations of instructors. Academy of Management Learning & Education 11, 1 (2012), 69--81.Google ScholarCross Ref
- Young Ji Kim, David Engel, Anita Williams Woolley, Jeffrey Yu-Ting Lin, Naomi McArthur, and Thomas W. Malone. 2017. What Makes a Strong Team? Using Collective Intelligence to Predict Team Performance in League of Legends. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (Portland, Oregon, USA) (CSCW '17). Association for Computing Machinery, New York, NY, USA, 2316--2329. https://doi.org/10.1145/2998181.2998185Google ScholarDigital Library
- Lucas Kohnke and Benjamin Luke Moorhouse. 2020. Facilitating synchronous online language learning through Zoom. RELC Journal (2020), 0033688220937235.Google Scholar
- Heng-Yu Ku, Hung Wei Tseng, and Chatchada Akarasriworn. 2013. Collaboration factors, teamwork satisfaction, and student attitudes toward online collaborative learning. Computers in human Behavior 29, 3 (2013), 922--929.Google Scholar
- George D Kuh et al . 2008. Excerpt from high-impact educational practices: What they are, who has access to them, and why they matter. Association of American Colleges and Universities 14, 3 (2008), 28--29.Google Scholar
- Deanna Kuhn. 2015. Thinking together and alone. Educational researcher 44, 1 (2015), 46--53.Google Scholar
- Robert Lingard and Shan Barkataki. 2011. Teaching teamwork in engineering and computer science. In 2011 Frontiers in Education Conference (FIE). IEEE, F1C--1.Google ScholarDigital Library
- Crystal C Loose and Michael G Ryan. 2020. Cultivating teachers when the school doors are shut: two teacher-educators reflect on supervision, instruction, change and opportunity during the Covid-19 pandemic. In Frontiers in Education, Vol. 5. Frontiers, 231.Google ScholarCross Ref
- Justan Lougheed, James Kirkland, and Genevieve Newton. 2012. Using breakout groups as an active learning technique in a large undergraduate nutrition classroom at the University of Guelph. The Canadian Journal for the Scholarship of Teaching and Learning 3, 2 (2012).Google ScholarCross Ref
- Lina Lukusa, Sharon Geeling, Shallen Lusinga, and Ulrike Rivett. 2020. Teamwork and Project Success in Agile Software Development Methods: A Case Study in Higher Education. In Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality (Salamanca, Spain) (TEEM'20). Association for Computing Machinery, New York, NY, USA, 885--891. https://doi.org/10.1145/3434780.3436648Google ScholarDigital Library
- Ioanna Lykourentzou, Robert E. Kraut, and Steven P. Dow. 2017. Team Dating Leads to Better Online Ad Hoc Collaborations. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (Portland, Oregon, USA) (CSCW '17). Association for Computing Machinery, New York, NY, USA, 2330--2343. https://doi.org/10.1145/2998181.2998322Google ScholarDigital Library
- Florence Martin and Michele A Parker. 2014. Use of synchronous virtual classrooms: Why, who, and how. MERLOT Journal of Online Learning and Teaching 10, 2 (2014), 192--210.Google Scholar
- Sujitra Matchacheep, Sasithorn Chookeaw, and Prachyanun Nilsuk. 2019. A Gamification Digital Storytelling Learning Based on Cooperative Social Cloud to Promote Students' Teamwork Skill in Primary School. In Proceedings of the 2019 The 3rd International Conference on Digital Technology in Education (Yamanashi, Japan) (ICDTE 2019). Association for Computing Machinery, New York, NY, USA, 132--135. https://doi.org/10.1145/3369199.3369211Google ScholarDigital Library
- Nora McDonald, Sarita Schoenebeck, and Andrea Forte. 2019. Reliability and inter-rater reliability in qualitative research: Norms and guidelines for CSCW and HCI practice. Proceedings of the ACM on Human-Computer Interaction 3, CSCW (2019), 1--23.Google ScholarDigital Library
- L McGrath and P Wolstencroft. 2021. ?I Want to Break Free'How Online Breakout Rooms have Become a Modern Educational Curse. (2021).Google Scholar
- Cheryl Moore-Beyioku. 2021. COVID-19 Transition to Online: Quick! Bring the Fun! Journal of Teaching and Learning with Technology 10, 1 (2021).Google ScholarCross Ref
- Laurie Murphy, Nina B Eduljee, and Karen Croteau. 2020. College Student Transition to Synchronous Virtual Classes during the COVID-19 Pandemic in Northeastern United States. Pedagogical Research 5, 4 (2020).Google Scholar
- Deepika Nambiar. 2020. The impact of online learning during COVID-19: students' and teachers' perspective. The International Journal of Indian Psychology 8, 2 (2020), 783--793.Google Scholar
- Stern Neill and Rebecca Etheridge. 2008. Flexible learning spaces: The integration of pedagogy, physical design, and instructional technology. Marketing education review 18, 1 (2008), 47--53.Google Scholar
- Leslie A Nickerson and Kevin M Shea. 2020. First-semester organic chemistry during COVID-19: prioritizing group work, flexibility, and student engagement. Journal of Chemical Education 97, 9 (2020), 3201--3205.Google ScholarCross Ref
- Barbara A Oakley, Darrin M Hanna, Zenon Kuzmyn, and Richard M Felder. 2007. Best practices involving teamwork in the classroom: Results from a survey of 6435 engineering student respondents. IEEE Transactions on Education 50, 3 (2007), 266--272.Google ScholarDigital Library
- Ken-Ichi Okada, Fumihiko Maeda, Yusuke Ichikawaa, and Yutaka Matsushita. 1994. Multiparty Videoconferencing at Virtual Social Distance: MAJIC Design. In Proceedings of the 1994 ACM Conference on Computer Supported Cooperative Work (Chapel Hill, North Carolina, USA) (CSCW '94). Association for Computing Machinery, New York, NY, USA, 385--393. https://doi.org/10.1145/192844.193054Google ScholarDigital Library
- A. Patricia Aguilera-Hermida. 2020. College students' use and acceptance of emergency online learning due to COVID-19. International Journal of Educational Research Open 1 (2020), 100011. https://doi.org/10.1016/j.ijedro.2020.100011Google ScholarCross Ref
- Erik Peper, Vietta Wilson, Marc Martin, Erik Rosegard, and Richard Harvey. 2021. Avoid Zoom fatigue, be present and learn. NeuroRegulation 8, 1 (2021), 47--47.Google ScholarCross Ref
- Elizabeth Pfaff and Patricia Huddleston. 2003. Does it matter if I hate teamwork? What impacts student attitudes toward teamwork. Journal of marketing education 25, 1 (2003), 37--45.Google ScholarCross Ref
- Heather A Priest, Kevin C Stagl, Cameron Klein, and Eduardo Salas. 2006. Virtual Teams: Creating Context for Distributed Teamwork. (2006).Google Scholar
- Angela T Ragusa and Andrea Crampton. 2018. Sense of connection, identity and academic success in distance education: Sociologically exploring online learning environments. Rural Society 27, 2 (2018), 125--142.Google ScholarCross Ref
- Monique Ross, Elizabeth Litzler, and Jake Lopez. 2021. Meeting Students Where They Are: A Virtual Computer Science Education Research (CSER) Experience for Undergraduates (REU). Association for Computing Machinery, New York, NY, USA, 309--314.Google ScholarDigital Library
- Jessica Rucker, Susan Steele, Justin Zumwalt, and Natasha Bray. 2020. Utilizing Zoom Breakout Rooms to Expose Preclerkship Medical Students to TeleMedicine Encounters. Medical science educator 30, 4 (2020), 1359--1360.Google Scholar
- Jeffrey Saltz and Robert Heckman. 2020. Using Structured Pair Activities in a Distributed Online Breakout Room. Online Learning 24, 1 (2020), 227--244.Google ScholarCross Ref
- Preeti Sandhu and Maisie de Wolf. 2020. The impact of COVID-19 on the undergraduate medical curriculum. Medical Education Online 25, 1 (2020), 1764740.Google ScholarCross Ref
- Dawn Sarage, Barbara J. O'Neill, Carrie Morgan Eaton, Desiree A. Díaz, and Timothy C. Clapper. 2021. There is No I in Escape: Using an Escape Room Simulation to Enhance Teamwork and Medication Safety Behaviors in Nursing Students. Simul. Gaming 52, 1 (feb 2021), 40--53. https://doi.org/10.1177/1046878120976706Google ScholarDigital Library
- Stephanie Schartel Dunn, Michelle Dawson, and Beverly Block. 2021. Teaching teamwork in the business school. Journal of Education for Business 96, 6 (2021), 381--386.Google ScholarCross Ref
- Erika K Smith and Ece Kaya. 2021. Online University Teaching at the Time of COVID-19 (2020): An Australian Perspective. IAFOR Journal of Education 9, 2 (2021), 183--200.Google ScholarCross Ref
- Na Sun, Xiying Wang, and Mary Beth Rosson. 2019. How Do Distance Learners Connect?. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. 1--12.Google ScholarDigital Library
- Anya Tafliovich, Andrew Petersen, and Jennifer Campbell. 2016. Evaluating Student Teams: Do Educators Know What Students Think?. In Proceedings of the 47th ACM Technical Symposium on Computing Science Education (Memphis, Tennessee, USA) (SIGCSE '16). Association for Computing Machinery, New York, NY, USA, 181--186. https://doi.org/10.1145/2839509.2844647Google ScholarDigital Library
- Peter A Takizawa, Linda Honan, David Brissette, Barry J Wu, and Kirsten M Wilkins. 2020. Teamwork in the Time of COVID-19. FASEB BioAdvances (2020).Google Scholar
- Pham Thi Van Anh and Dao Thi Thu Hien. 2020. Students' Perceptions of Learning Teamwork Skills at Public Universities in Vietnam. In 2020 The 4th International Conference on Education and Multimedia Technology (Kyoto, Japan) (ICEMT 2020). Association for Computing Machinery, New York, NY, USA, 84--89. https://doi.org/10.1145/3416797.3416844Google ScholarDigital Library
- Pham Thi Van Anh and Dao Thi Thu Hien. 2020. Students' Perceptions of Learning Teamwork Skills at Public Universities in Vietnam. In 2020 The 4th International Conference on Education and Multimedia Technology (Kyoto, Japan) (ICEMT 2020). Association for Computing Machinery, New York, NY, USA, 84--89. https://doi.org/10.1145/3416797.3416844Google ScholarDigital Library
- Cathy Mae Toquero. 2020. Challenges and Opportunities for Higher Education Amid the COVID-19 Pandemic: The Philippine Context. Pedagogical Research 5, 4 (2020).Google Scholar
- Maria Tsakeni. 2021. Transition to Online Learning by a Teacher Education Program with Limited 4IR Affordances. Research in Social Sciences and Technology 6, 2 (2021), 129--147.Google ScholarCross Ref
- Hungwei Tseng, Heng-Yu Ku, Chien-Hsin Wang, and Ling Sun. 2009. Key factors in online collaboration and their relationship to teamwork satisfaction. Quarterly Review of Distance Education 10, 2 (2009).Google Scholar
- Rita M Vick, Martha E Crosby, Brent Auernheimer, and Marie K Iding. 2019. Emergence of shared mental models during distributed teamwork: Integration of distributed cognition traces. Human-Centered Computing: Cognitive, Social, and Ergonomic Aspects, Volume 3 (2019), 365.Google Scholar
- Joseph Jay Williams, Markus Krause, Praveen Paritosh, Jacob Whitehill, Justin Reich, Juho Kim, Piotr Mitros, Neil Heffernan, and Brian C. Keegan. 2015. Connecting Collaborative & Crowd Work with Online Education. In Proceedings of the 18th ACM Conference Companion on Computer Supported Cooperative Work & Social Computing (Vancouver, BC, Canada) (CSCW'15 Companion). Association for Computing Machinery, New York, NY, USA, 313--318. https://doi.org/10.1145/2685553.2685563Google ScholarDigital Library
- Stephanie Wong and Carman Neustaedter. 2017. Collaboration And Awareness Amongst Flight Attendants. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (Portland, Oregon, USA) (CSCW '17). Association for Computing Machinery, New York, NY, USA, 948--961. https://doi.org/10.1145/2998181.2998355Google ScholarDigital Library
- Yazilmiwati Yaacob, Malissa Maria Mahmud, and Wong Shiet Ching. 2019. The Impacts of Active Learning Environment on Communication Skills, Thinking and Problem Solving Skills and Teamwork Skills. In Proceedings of the 2019 4th International Conference on Information and Education Innovations (Durham, United Kingdom) (ICIEI 2019). Association for Computing Machinery, New York, NY, USA, 62--65. https://doi.org/10.1145/3345094.3345098Google ScholarDigital Library
- Khalid Zouhri and Carson Lee Running. 2021. Different Zoom Breakout Room Methods and Techniques' Effects on Engineering Students' Learning Outcomes for Engineering Courses. In 2021 ASEE Virtual Annual Conference Content Access.Google Scholar
Index Terms
- Both Sides of the Story: Changing the "Pre-existing Culture of Dread" Surrounding Student Teamwork in Breakout Rooms
Recommendations
Teamwork in CS1: Student Learning and Experience with POGIL
SIGCSE 2023: Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 1Employers regularly list teamwork as one of the most desirable skills they are seeking in college graduates. This paper describes a study about the effect of teamwork on student learning and classroom culture in a CS1 college class. In Fall 2021, an ...
The impact of virtual teamwork on real-world collaboration
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyWith the rapid advance of online gaming and virtual reality technology, virtual teamwork has become increasingly popular. People spend more and more time working with others in 3D virtual environments to accomplish common goals. In this study, we ...
Collaboration and Teamwork on a MOOC Platform: A Toolset
L@S '17: Proceedings of the Fourth (2017) ACM Conference on Learning @ ScaleTeamwork is an an important topic in education. It fosters deep learning and allows educators to assign interesting tasks, which would be too complex to be solved by single participants due to the time restrictions defined by the context of a ...
Comments