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SetterVision: Motion-based Tactical Training System for Volleyball Setters in Virtual Reality

Published: 27 October 2023 Publication History

Abstract

Volleyball, a sport characterized by unpredictable factors such as ball trajectory, teammate actions, and strategic positioning, presents a challenge when it comes to modeling and training due to its high levels of complexity. Successful gameplay relies on the coordinated efforts of all team members in the receiving, setting, and attacking phases. In real-life competitions, the setter's on-ball ability and decision-making are particularly crucial to the team's offensive success: To improve the training of setters in observing player movements while running and making informed attacking decisions, we propose the design of a virtual reality (VR) system which aims to enhance players' setting skills and strategic thinking to achieve more successful offensive plays with a lower cost.

References

[1]
Chunxia Duan. 2021. Design of Online Volleyball Remote Teaching System Based on AR Technology. Alexandria Engineering Journal 60, 5 (2021), 4299--4306.
[2]
Ann-Kathrin Holatka, Hirohiko Suwa, and Keiichi Yasumoto. 2019. Volleyball Setting Technique Assessment Using a Single Point Sensor. In 2019 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops). IEEE, 567--572. https://doi.org/10.1109/PERCOMW.2019.8730811
[3]
Yazhou Huang, Lloyd Churches, and Brendan Reilly. 2015. A Case Study on Virtual Reality American Football Training. In Proceedings of the 2015 Virtual Reality International Conference (Laval, France) (VRIC '15). Association for Computing Machinery, New York, NY, USA, Article 6, 5 pages. https://doi.org/10.1145/2806173.2806178
[4]
Ji Lin, Rumin Zhang, Jianwen Chen, Liaoyuan Zeng, Liu Jiang, Sean McGrath, and Jiansong Yang. 2018. Using Hybrid Sensoring Method for Motion Capture in Volleyball Techniques Training. In 2018 12th International Conference on Sensing Technology (ICST). IEEE, 217--222. https://doi.org/10.1109/ICSensT.2018.8603555
[5]
Pin-Xuan Liu, Tse-Yu Pan, Hsin-Shih Lin, Hung-Kuo Chu, and Min-Chun Hu. 2022. BetterSight: Immersive Vision Training for Basketball Players. In Proceedings of the 30th ACM International Conference on Multimedia (Lisboa, Portugal) (MM '22). Association for Computing Machinery, New York, NY, USA, 6979--6981. https://doi.org/10.1145/3503161.3547745
[6]
Shuai Wang, Jinjin Wang, and Chengye Jin. 2022. The Application of Computer-Based Virtual Technology in Volleyball Training. Journal of Sensors 2022 (2022).
[7]
Kun Zhao and Xueying Guo. 2022. Analysis of the Application of Virtual Reality Technology in Football Training. Journal of Sensors 2022 (2022).

Cited By

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  • (2024)Hearing the Moment with MetaEcho! From Physical to Virtual in Synchronized Sound RecordingProceedings of the 32nd ACM International Conference on Multimedia10.1145/3664647.3681004(6520-6529)Online publication date: 28-Oct-2024
  • (2024)VolleyNaut: Pioneering Immersive Training for Inclusive Sitting Volleyball Skill Development2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00121(1022-1032)Online publication date: 16-Mar-2024

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  1. SetterVision: Motion-based Tactical Training System for Volleyball Setters in Virtual Reality

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    cover image ACM Conferences
    MM '23: Proceedings of the 31st ACM International Conference on Multimedia
    October 2023
    9913 pages
    ISBN:9798400701085
    DOI:10.1145/3581783
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 27 October 2023

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    Author Tags

    1. setter training
    2. tactical training
    3. virtual reality
    4. volleyball training

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    MM '23
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    MM '23: The 31st ACM International Conference on Multimedia
    October 29 - November 3, 2023
    Ottawa ON, Canada

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    Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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    View all
    • (2024)Hearing the Moment with MetaEcho! From Physical to Virtual in Synchronized Sound RecordingProceedings of the 32nd ACM International Conference on Multimedia10.1145/3664647.3681004(6520-6529)Online publication date: 28-Oct-2024
    • (2024)VolleyNaut: Pioneering Immersive Training for Inclusive Sitting Volleyball Skill Development2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00121(1022-1032)Online publication date: 16-Mar-2024

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