ABSTRACT
Current research on vehicle-pedestrian interactions focuses on the reaction of one actor other than the interaction of two actors, and considering the impact of the real-time behaviour of both actors on each other. To address this issue, the current study replicated a natural vehicle-pedestrian interaction to the virtual environment by connecting a high-fidelity driving simulator to a CAVE-based pedestrians’ simulator. Behaviours from both actors in response to each other were observed indifferent situations including two crossing locations and five time gaps. The proposed method enabled simultaneous interaction in a controlled and safe environment as well as provided implications for future AV design.
- Amir Hossein Kalantari, Yue Yang, Jorge Garcia de Pedro, Yee Mun Lee, Anthony Horrobin, Albert Solernou, Christopher Holmes, Natasha Merat, and Gustav Markkula. 2023. Who goes first? a distributed simulator study of vehicle–pedestrian interaction. Accident Analysis & Prevention 186 (2023), 107050.Google ScholarCross Ref
- Joseph K Kearney, Jodie M Plumert, Chris Schwarz, Stephen Baek, Elizabeth O’Neal, Wanxin Wang, Daniel V McGehee, Deborah Beckwin, 2020. Learning About Driver and Pedestrian Behaviors Through Connected Simulation Technology. Technical Report. United States. Federal Highway Administration.Google Scholar
- Ehsan Sadraei, Richard Romano, Natasha Merat, J Garcia de Pedro, Yee Mun Lee, Ruth Madigan, Chinebuli Uzondu, Wei Lyu, and Andrew Tomlinson. 2020. Vehicle-pedestrian interaction: A distributed simulation study. In Proceedings of the driving simulation conference. Antibes, France.Google Scholar
Index Terms
- A Distributed Simulation Study to Examine Vehicle – Pedestrian Interactions
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