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The Many Faces of Monetisation: Understanding the Diversity and Extremity of Player Spending in Mobile Games via Massive-scale Transactional Analysis

Published: 12 March 2023 Publication History

Abstract

With the rise of microtransactions, particularly in the mobile games industry, there has been ongoing concern that games reliant on these obtain substantial revenue from a small proportion of heavily involved individuals, to an extent that may be financially burdensome to these individuals. Yet despite substantive grey literature and speculation on this topic, there is little robust data available. We explore the revenue distribution in microtransaction-based mobile games using a transactional dataset of $4.7B in in-game spending drawn from 69,144,363 players of 2,873 mobile games over the course of 624 days. We find diverse revenue distributions in mobile games, ranging from a “uniform” cluster, in which all spenders invest approximately similar amounts, to “hyper-Pareto” games, in which a large proportion of revenue (approximately 38%) stems from 1% of spenders alone. Specific kinds of games are typified by higher spending: The more a game relies on its top 1% for revenue generation, the more these individuals tend to spend, with simulated gambling products (“social casinos”) at the top. We find a small subset of games across all genres, clusters, and age ratings in which the top 1% of gamers are highly financially involved—spending an average of $66,285 each in the 624 days under evaluation in the most extreme case. We discuss implications for future studies on links between gaming and wellbeing.

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  • (2023)Improving Ethical Approaches to Video Game Microtransactions for Mobile GamesProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638422(202-210)Online publication date: 2-Dec-2023

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  1. The Many Faces of Monetisation: Understanding the Diversity and Extremity of Player Spending in Mobile Games via Massive-scale Transactional Analysis

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    cover image Games: Research and Practice
    Games: Research and Practice  Volume 1, Issue 1
    March 2023
    103 pages
    EISSN:2832-5516
    DOI:10.1145/3581756
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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 12 March 2023
    Accepted: 11 January 2023
    Revised: 12 December 2022
    Received: 05 September 2022
    Published in GAMES Volume 1, Issue 1

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    Author Tags

    1. In-app spending
    2. monetisation
    3. video games
    4. mobile games
    5. mobile gaming

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    • (2023)Improving Ethical Approaches to Video Game Microtransactions for Mobile GamesProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638422(202-210)Online publication date: 2-Dec-2023

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