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“We're Hinged. They're Not. It's in that Space that Creativity Happens:” Adult co-designers’ perspectives on designing technology with children

Published: 19 June 2023 Publication History

Abstract

Children have been involved in technology co-design processes for several decades. While previous studies suggest potential benefits to child participants, research has not been conducted regarding the impact of these design methods on the adult designers involved in these processes. We conducted a retrospective online survey with 18 adults who have participated in co-design with children on technologies intended for children. Responses about their experiences, learnings, and recommendations for the process were synthesized. Overall, the participants perceived their experiences of partnering with children and hearing their perspectives to be valuable both personally and professionally as well as for the products’ usability for children. Participants also noted some challenges or areas for improvement for the co-design process. Areas for future work may include a more formal study of the impacts of these experiences on adults and on the technologies developed via co-design with children.

References

[1]
J. A. Fails, M. L. Guha, A. Druin, “Methods and techniques for involving children in the design of new technology for children,” Foundations and Trends in Human–Computer Interaction, vol. 6, no. 2, pp. 85–166, 2013.
[2]
K. A. McKercher, Beyond Sticky Notes: Doing Co-design for real: Mindsets, methods and movements. Beyond Sticky Notes, 2020.
[3]
A. Druin, “The role of children in the design of new technology,” Behaviour and Information Technology, vol. 21, no. 1, pp. 1–25, 2002.
[4]
A. Druin, “Cooperative inquiry: developing new technologies for children with children,” in Proceedings of the SIGCHI conference on Human Factors in Computing Systems, 1999, pp. 592–599.
[5]
M. L. Guha, Understanding the social and cognitive experiences of children involved in technology design processes. University of Maryland, College Park, 2010.
[6]
B. McNally, M. L. Mauriello, M. L. Guha, and A. Druin, “Gains from participatory design team membership as perceived by child alumni and their parents,” in Proceedings of the 2017 CHI conference on human factors in computing systems, 2017, pp. 5730–5741.
[7]
C. Bossen, C. Dindler, and O. S. Iversen, “User gains and PD aims: assessment from a participatory design project,” in Proceedings of the 11th Biennial Participatory Design Conference, 2010, pp. 141–150.
[8]
G. Walsh, “Towards equity and equality in American co-design: a case study,” in Proceedings of the 17th ACM conference on interaction design and children, 2018, pp. 434–440.
[9]
J. A. Fails, D. kumar Ratakonda, N. Koren, S. Elsayed-Ali, E. Bonsignore, and J. Yip, “Pushing boundaries of co-design by going online: Lessons learned and reflections from three perspectives,” International Journal of Child-Computer Interaction, vol. 33, p. 100476, 2022.

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  • (2023)Let's Play Something New!: Designing for Digital Malleability in Outdoor PlaygroundsProceedings of the 26th International Academic Mindtrek Conference10.1145/3616961.3616982(233-244)Online publication date: 3-Oct-2023

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cover image ACM Conferences
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children Conference
June 2023
824 pages
ISBN:9798400701313
DOI:10.1145/3585088
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 June 2023

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  1. Co-design
  2. Participatory Design

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  • Extended-abstract
  • Research
  • Refereed limited

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IDC '23
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IDC '23: Interaction Design and Children
June 19 - 23, 2023
IL, Chicago, USA

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Overall Acceptance Rate 172 of 578 submissions, 30%

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IDC '25
Interaction Design and Children
June 23 - 26, 2025
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View all
  • (2023)Pemanfaatan Teknologi Openai Dall-E 2 dalam Meningkatkan Kreativitas Desainer Grafis pada Komunitas Desain Grafis IndonesiaJurnal Bisnis dan Komunikasi Digital10.47134/jbkd.v1i2.19161:2(8)Online publication date: 29-Nov-2023
  • (2023)Let's Play Something New!: Designing for Digital Malleability in Outdoor PlaygroundsProceedings of the 26th International Academic Mindtrek Conference10.1145/3616961.3616982(233-244)Online publication date: 3-Oct-2023

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