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Co-Design Across Cultures: A Two-Country Study With Children

Published: 19 June 2023 Publication History

Abstract

Through this paper, we present the results of an exploratory study conducted in India and the USA, examining how cultural and academic backgrounds shape children’s perceptions of themselves as design partners in participatory design. We used participatory design methods with two small groups of children from India (n=4) and the USA (n=8) to understand their perspectives and experiences. Our initial findings suggest that personal, familial, and educational experiences play a role in the way children view themselves as designers. We also observed that differences between children from the two countries may result in variations in how they approach participatory design. These initial findings may be taken up by future researchers and designers who aim to support more inclusive participatory design across cultures.

References

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Central Board of Secondary Education (India). 2020. Secondary School Curriculum Class IX-X 2020-2021 (2020-2021 ed.). New Delhi, India. https://www.cbse.gov.in/cbsenew/documents/Curricular_Guidelines_Sec_2020-21.pdf
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Allison Druin. 1999. Cooperative inquiry: developing new technologies for children with children. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems. 592–599.
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Allison Druin. 2002. The Role of Children in the Design of New Technology. Behaviour and Information Technology 21 (03 2002). https://doi.org/10.1080/01449290110108659
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Salma Elsayed-Ali, Elizabeth Bonsignore, and Joel Chan. 2023. Exploring Challenges to Inclusion in Participatory Design From the Perspectives of Global North Practitioners. Proceedings of the ACM on Human-Computer Interaction 7, CSCW1 (April 2023), 1–25. https://doi.org/10.1145/3579606
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Rosella Gennari, Maristella Matera, Alessandra Melonio, Mehdi Rizvi, and Eftychia Roumelioti. 2021. Reflection and awareness in the design process: children ideating, programming and prototyping smart objects. Multimedia Tools and Applications 80, 26-27 (Nov. 2021), 34909–34932. https://doi.org/10.1007/s11042-020-09927-x
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Libby. 2013. Stanford’s Design Process for Kids: Teaching Big Picture Problem Solving. http://www.ideaco.org/2013/07/standfords-design-process-for-kids-teaching-big-picture-problem-solving/
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Greg Walsh. 2018. Towards Equity and Equality in American Co-Design: A Case Study. In Proceedings of the 17th ACM Conference on Interaction Design and Children (Trondheim, Norway) (IDC ’18). Association for Computing Machinery, New York, NY, USA, 434–440. https://doi.org/10.1145/3202185.3202768
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Vakkas Yalçın and Şule Erden. 2021. The Effect of STEM Activities Prepared According to the Design Thinking Model on Preschool Children’s Creativity and Problem-Solving Skills. Thinking Skills and Creativity 41 (Sept. 2021), 100864. https://doi.org/10.1016/j.tsc.2021.100864

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    cover image ACM Conferences
    IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children Conference
    June 2023
    824 pages
    ISBN:9798400701313
    DOI:10.1145/3585088
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 19 June 2023

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    Author Tags

    1. Child-Computer Interaction
    2. Co-design
    3. Culture

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    IDC '23: Interaction Design and Children
    June 19 - 23, 2023
    IL, Chicago, USA

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    Overall Acceptance Rate 172 of 578 submissions, 30%

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