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Fostering AI Literacy with Embodiment & Creativity: From Activity Boxes to Museum Exhibits

Published: 19 June 2023 Publication History

Abstract

Fostering young learners’ literacy surrounding AI technologies is becoming increasingly important as AI is becoming integrated in many aspects of our lives and is having far-reaching impacts on society. We have developed Knowledge Net and Creature Features, two activity boxes for family groups to engage with in their homes that communicate AI literacy competencies such as understanding knowledge representations, the steps of machine learning, and AI ethics. Our current work is exploring how to transform these activity boxes into museum exhibits for middle-school age learners, focusing on three key considerations: centering learner interests, generating personally meaningful outputs, and incorporating embodiment and collaboration on a larger scale. Our demonstration will feature the existing Knowledge Net and Creature Features activity boxes alongside early-stage prototypes adapting these activities into larger-scale museum exhibits. This paper contributes an exploration into how to design AI literacy learning interventions for varied informal learning contexts.

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References

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  • (2024)Capabilities and Constraints: Modelling what Human and AI Agents Can and Can't ChangeProceedings of the 12th International Conference on Human-Agent Interaction10.1145/3687272.3690902(417-419)Online publication date: 24-Nov-2024
  • (2024)The Interactive Process Modeller: A Tool for Modelling Inter-Agent Relationships in an Interactive SystemProceedings of the 12th International Conference on Human-Agent Interaction10.1145/3687272.3690871(329-331)Online publication date: 24-Nov-2024
  • (2024)Promoting Criticality with Design Futuring with Young ChildrenProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685335(1-15)Online publication date: 13-Oct-2024
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Published In

cover image ACM Conferences
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children Conference
June 2023
824 pages
ISBN:9798400701313
DOI:10.1145/3585088
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 19 June 2023

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Author Tags

  1. AI education
  2. AI literacy
  3. at-home learning
  4. design research
  5. informal learning
  6. museum exhibit
  7. prototyping
  8. tangible user interfaces

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  • Extended-abstract
  • Research
  • Refereed limited

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IDC '23
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IDC '23: Interaction Design and Children
June 19 - 23, 2023
IL, Chicago, USA

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Overall Acceptance Rate 172 of 578 submissions, 30%

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IDC '25
Interaction Design and Children
June 23 - 26, 2025
Reykjavik , Iceland

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Cited By

View all
  • (2024)Capabilities and Constraints: Modelling what Human and AI Agents Can and Can't ChangeProceedings of the 12th International Conference on Human-Agent Interaction10.1145/3687272.3690902(417-419)Online publication date: 24-Nov-2024
  • (2024)The Interactive Process Modeller: A Tool for Modelling Inter-Agent Relationships in an Interactive SystemProceedings of the 12th International Conference on Human-Agent Interaction10.1145/3687272.3690871(329-331)Online publication date: 24-Nov-2024
  • (2024)Promoting Criticality with Design Futuring with Young ChildrenProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685335(1-15)Online publication date: 13-Oct-2024
  • (2024)Unpacking Approaches to Learning and Teaching Machine Learning in K-12 Education: Transparency, Ethics, and Design ActivitiesProceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research10.1145/3677619.3678117(1-10)Online publication date: 16-Sep-2024
  • (2024)Mediating Culture: Cultivating Socio-cultural Understanding of AI in Children through Participatory DesignProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661515(1805-1822)Online publication date: 1-Jul-2024
  • (2024)Fostering AI Literacy with LuminAI through Embodiment and Creativity in Informal Learning SpacesProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3664255(476-481)Online publication date: 23-Jun-2024
  • (2024)Knowledge Net: Fostering Children’s Understanding of Knowledge Representations Through Creative Making and Embodied Interaction in a Museum ExhibitProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3664254(470-475)Online publication date: 23-Jun-2024
  • (2024)"When He Feels Cold, He Goes to the Seahorse"—Blending Generative AI into Multimaterial Storymaking for Family Expressive Arts TherapyProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642852(1-21)Online publication date: 11-May-2024
  • (2024)"I want it to talk like Darth Vader": Helping Children Construct Creative Self-Efficacy with Generative AIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642492(1-18)Online publication date: 11-May-2024
  • (2024)A Critical Review of Teaching and Learning Artificial Intelligence (AI) Literacy: Developing an Intelligence-based AI Literacy Framework for Primary School EducationComputers and Education: Artificial Intelligence10.1016/j.caeai.2024.100319(100319)Online publication date: Oct-2024
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