skip to main content
10.1145/3586182.3616651acmconferencesArticle/Chapter ViewAbstractPublication PagesuistConference Proceedingsconference-collections
poster

Pneunocchio: A playful nose augmentation for facilitating embodied representation

Authors Info & Claims
Published:29 October 2023Publication History

ABSTRACT

Prior research has offered a plethora of wearables centred around sensing bodily actions ranging from more explicit data, such as movement and physiological response, to implicit information, such as ocular and brain activity. Bodily augmentations that physically extend the user’s body along with altering body schema and image have been proposed recently as well, owing to factors such as accessibility and improving communication. However, these attempts have usually consisted of uncomfortable interfaces that either restrict the user’s movement or are intrusive in nature. In this work, we present Pneunocchio, a playful nose augmentation based on the lore of Pinocchio. Pneunocchio consists of a pneumatic-based inflatable that a user wears on their nose to play a game of two truths and a lie. With our work, we aim to explore expressive bodily augmentations that respond to a player’s physiological state that can alter the perception of their body while serving as an expressive match for a current part of the body.

References

  1. Catarina Allen d’Ávila Silveira, Ozgun Kilic Afsar, and Sarah Fdili Alaoui. 2022. Wearable Choreographer: Designing Soft-Robotics for Dance Practice. In Designing Interactive Systems Conference. ACM, Virtual Event Australia, 1581–1596. https://doi.org/10.1145/3532106.3533499Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Takashi Amesaka, Hiroki Watanabe, and Masanori Sugimoto. 2019. Facial Expression Recognition Using Ear Canal Transfer Function. In Proceedings of the 2019 ACM International Symposium on Wearable Computers (London, United Kingdom) (ISWC ’19). Association for Computing Machinery, New York, NY, USA, 1–9. https://doi.org/10.1145/3341163.3347747Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Toshiyuki Ando, Yuki Kubo, Buntarou Shizuki, and Shin Takahashi. 2017. CanalSense: Face-Related Movement Recognition System Based on Sensing Air Pressure in Ear Canals. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (Québec City, QC, Canada) (UIST ’17). Association for Computing Machinery, New York, NY, USA, 679–689. https://doi.org/10.1145/3126594.3126649Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Jatin Arora, Kartik Mathur, Aryan Saini, and Aman Parnami. 2019. Gehna: Exploring the Design Space of Jewelry as an Input Modality. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems(CHI ’19). Association for Computing Machinery, New York, NY, USA, 1–12. https://doi.org/10.1145/3290605.3300751Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Daniel Ashbrook, Carlos Tejada, Dhwanit Mehta, Anthony Jiminez, Goudam Muralitharam, Sangeeta Gajendra, and Ross Tallents. 2016. Bitey: An Exploration of Tooth Click Gestures for Hands-Free User Interface Control. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services (Florence, Italy) (MobileHCI ’16). Association for Computing Machinery, New York, NY, USA, 158–169. https://doi.org/10.1145/2935334.2935389Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Arpit Bhatia, Aryan Saini, Isha Kalra, Manideepa Mukherjee, and Aman Parnami. 2023. DUMask: A Discrete and Unobtrusive Mask-Based Interface for Facial Gestures. In Proceedings of the Augmented Humans International Conference 2023 (Glasgow, United Kingdom) (AHs ’23). Association for Computing Machinery, New York, NY, USA, 255–266. https://doi.org/10.1145/3582700.3582726Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Oğuz ’Oz’ Buruk, Louise Petersen Matjeka, and Florian ‘Floyd’ Mueller. 2023. Towards Designing Playful Bodily Extensions: Learning from Expert Interviews. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. ACM, Hamburg Germany, 1–20. https://doi.org/10.1145/3544548.3581165Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Sharice Clough and Melissa C. Duff. 2020. The Role of Gesture in Communication and Cognition: Implications for Understanding and Treating Neurogenic Communication Disorders. Frontiers in Human Neuroscience 14 (Aug. 2020), 323. https://doi.org/10.3389/fnhum.2020.00323Google ScholarGoogle ScholarCross RefCross Ref
  9. Rose De Kock, Keri Anne Gladhill, Minaz Numa Ali, Wilsaan Mychal Joiner, and Martin Wiener. 2021. How movements shape the perception of time. Trends in Cognitive Sciences 25, 11 (Nov. 2021), 950–963. https://doi.org/10.1016/j.tics.2021.08.002Google ScholarGoogle ScholarCross RefCross Ref
  10. Paul Dourish. 2001. Where the Action Is: The Foundations of Embodied Interaction. –256.Google ScholarGoogle Scholar
  11. Kate Hartman, Boris Kourtoukov, Izzie Colpitts-Campbell, and Erin Lewis. 2020. Monarch V2: An Iterative Design Approach to Prototyping a Wearable Electronics Project. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (Eindhoven, Netherlands) (DIS ’20). Association for Computing Machinery, New York, NY, USA, 2215–2227. https://doi.org/10.1145/3357236.3395573Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Ozgun Kilic Afsar, Ali Shtarbanov, Hila Mor, Ken Nakagaki, Jack Forman, Karen Modrei, Seung Hee Jeong, Klas Hjort, Kristina Höök, and Hiroshi Ishii. 2021. OmniFiber: Integrated Fluidic Fiber Actuators for Weaving Movement based Interactions into the ‘Fabric of Everyday Life’. In The 34th Annual ACM Symposium on User Interface Software and Technology(UIST ’21). Association for Computing Machinery, New York, NY, USA, 1010–1026. https://doi.org/10.1145/3472749.3474802Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. KirshDavid. 2013. Embodied cognition and the magical future of interaction design. ACM Transactions on Computer-Human Interaction (TOCHI) (April 2013). https://doi.org/10.1145/2442106.2442109 Publisher: ACM PUB27 New York, NY, USA.Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Richard Li, Jason Wu, and Thad Starner. 2019. TongueBoard: An Oral Interface for Subtle Input. In Proceedings of the 10th Augmented Human International Conference 2019 (Reims, France) (AH2019). Association for Computing Machinery, New York, NY, USA, Article 1, 9 pages. https://doi.org/10.1145/3311823.3311831Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Zhuying Li, Tianze Huang, Rakesh Patibanda, and Florian Mueller. 2023. AI in the Shell: Towards an Understanding of Integrated Embodiment. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems(CHI EA ’23). Association for Computing Machinery, New York, NY, USA, 1–7. https://doi.org/10.1145/3544549.3585867Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Pedro Lopes and Patrick Baudisch. 2013. Muscle-propelled force feedback: bringing force feedback to mobile devices. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’13). Association for Computing Machinery, New York, NY, USA, 2577–2580. https://doi.org/10.1145/2470654.2481355Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Pedro Lopes and Patrick Baudisch. 2017. Interactive Systems Based on Electrical Muscle Stimulation. Computer 50, 10 (2017), 28–35. https://doi.org/10.1109/MC.2017.3641627Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Florian Floyd Mueller, Pedro Lopes, Paul Strohmeier, Wendy Ju, Caitlyn Seim, Martin Weigel, Suranga Nanayakkara, Marianna Obrist, Zhuying Li, Joseph Delfa, Jun Nishida, Elizabeth M. Gerber, Dag Svanaes, Jonathan Grudin, Stefan Greuter, Kai Kunze, Thomas Erickson, Steven Greenspan, Masahiko Inami, Joe Marshall, Harald Reiterer, Katrin Wolf, Jochen Meyer, Thecla Schiphorst, Dakuo Wang, and Pattie Maes. 2020. Next Steps for Human-Computer Integration. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (Honolulu, HI, USA) (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–15. https://doi.org/10.1145/3313831.3376242Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Rakesh Patibanda, Xiang Li, Yuzheng Chen, Aryan Saini, Christian N Hill, Elise van den Hoven, and Florian Floyd Mueller. 2021. Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation. In Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play(CHI PLAY ’21). Association for Computing Machinery, New York, NY, USA, 228–235. https://doi.org/10.1145/3450337.3483464Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Rakesh Patibanda, Elise Van Den Hoven, and Florian ’Floyd Mueller. 2022. Towards Understanding the Design of Body-Actuated Play. In Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play(CHI PLAY ’22). Association for Computing Machinery, New York, NY, USA, 388–391. https://doi.org/10.1145/3505270.3558367Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Victoria Peng. 2021. Wigglears: Wiggle Your Ears With Your Emotions. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems(CHI EA ’21). Association for Computing Machinery, New York, NY, USA, 1–5. https://doi.org/10.1145/3411763.3451846Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Max Pfeiffer, Tim Dünte, Stefan Schneegass, Florian Alt, and Michael Rohs. 2015. Cruise Control for Pedestrians: Controlling Walking Direction Using Electrical Muscle Stimulation. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (Seoul, Republic of Korea) (CHI ’15). Association for Computing Machinery, New York, NY, USA, 2505–2514. https://doi.org/10.1145/2702123.2702190Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Aryan Saini, Haotian Huang, Rakesh Patibanda, Nathalie Overdevest, Elise Van Den Hoven, and Florian Floyd Mueller. 2022. SomaFlatables: Supporting Embodied Cognition through Pneumatic Bladders. In Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology(UIST ’22 Adjunct). Association for Computing Machinery, New York, NY, USA, 1–4. https://doi.org/10.1145/3526114.3558705Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. T. Starner. 2001. The challenges of wearable computing: Part 2. IEEE Micro 21, 4 (2001), 54–67. https://doi.org/10.1109/40.946683Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Jurgen Steimle. 2016. Skin–The Next User Interface. Computer 49, 4 (apr 2016), 83–87. https://doi.org/10.1109/MC.2016.93Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Dag Svanaes and Martin Solheim. 2016. Wag Your Tail and Flap Your Ears: The Kinesthetic User Experience of Extending Your Body. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems(CHI EA ’16). Association for Computing Machinery, New York, NY, USA, 3778–3779. https://doi.org/10.1145/2851581.2890268Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Xinlei Zhang, Ali Shtarbanov, Jiani Zeng, Valerie K. Chen, V. Michael Bove, Pattie Maes, and Jun Rekimoto. 2019. Bubble: Wearable Assistive Grasping Augmentation Based on Soft Inflatables. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, Glasgow Scotland Uk, 1–6. https://doi.org/10.1145/3290607.3312868Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Pneunocchio: A playful nose augmentation for facilitating embodied representation

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Conferences
          UIST '23 Adjunct: Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology
          October 2023
          424 pages
          ISBN:9798400700965
          DOI:10.1145/3586182

          Copyright © 2023 Owner/Author

          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 29 October 2023

          Check for updates

          Qualifiers

          • poster
          • Research
          • Refereed limited

          Acceptance Rates

          Overall Acceptance Rate842of3,967submissions,21%

          Upcoming Conference

          UIST '24
        • Article Metrics

          • Downloads (Last 12 months)103
          • Downloads (Last 6 weeks)17

          Other Metrics

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        HTML Format

        View this article in HTML Format .

        View HTML Format