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Creating Creature Chaos: The Methods that Brought Crowds to the Forefront on Disney’s

Published:07 August 2023Publication History

ABSTRACT

The fantastical, frenzied environment of Walt Disney Animation Studios’ 61st film "Strange World" necessitated an ecosystem teeming with unique creatures that form the literal lifeblood of the film. Multiple new tools and pipeline optimizations were required to handle the large scope of the project. We present a hybrid Crowds system combining Pixar’s UsdSkel [Pixar 2023] and a USD point-based caching system that uses our in-house instancer Aurora. Our method combines the flexibility of skeletal manipulation of character animation cycles for foreground elements with robust scalability to allow for millions of characters in the background. In addition, we describe tool sets for the creation of notable creature performances including procedural "Goblinswill" streams, a flocking system for "Terrordactyls," and a swarming system for "Reapers."

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References

  1. Moe El-Ali, Le Tong, Josh Richards, Tuan Nguyen, Alberto Luceño Ros, and Norman Moses Joseph. 2016. Zootopia Crowd Pipeline. In ACM SIGGRAPH 2016 Talks (Anaheim, California) (SIGGRAPH ’16). Association for Computing Machinery, New York, NY, USA, Article 59, 2 pages. https://doi.org/10.1145/2897839.2927467Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Nicolas Nghiem. 2021. Mathematical Tricks for Scalable and Appealing Crowds in Walt Disney Animation Studios’ "Raya and the Last Dragon". In ACM SIGGRAPH 2021 Talks (Virtual Event, USA) (SIGGRAPH ’21). Association for Computing Machinery, New York, NY, USA, Article 38, 2 pages. https://doi.org/10.1145/3450623.3464650Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Pixar. 2023. Universal Scene Description, version 23.05.Google ScholarGoogle Scholar

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  1. Creating Creature Chaos: The Methods that Brought Crowds to the Forefront on Disney’s

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '23: ACM SIGGRAPH 2023 Talks
        August 2023
        147 pages
        ISBN:9798400701436
        DOI:10.1145/3587421

        Copyright © 2023 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 7 August 2023

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        • invited-talk
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        • Refereed limited

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        Overall Acceptance Rate1,822of8,601submissions,21%

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        SIGGRAPH '24
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