ABSTRACT
The Earth characters of Pixar’s Elemental feature a wide range of foliage adornments, ranging from bushes and small plants to trees that tower over their bodies. Creating appealing motion for each of the variations of these characters presented a unique challenge to the Simulation Team, and led to a significant expansion of the existing simulation pipeline. These characters needed to believably co-exist in a world with set-dressed foliage, while also interacting with the diverse and mechanically challenging environment of Element City. In order to meet the demands of a film featuring crowded mass transit, high levels of action, and trees that prune each other, a new series of tools were created to allow Pixar’s Simulation artists to apply the most powerful tools at our disposal to the most appropriate tasks.
- Kristopher Campbell and Jonas Jarvers. 2020. Building A Dynamic Dad. In ACM SIGGRAPH 2020 Talks (Virtual Event, USA) (SIGGRAPH ’20). Association for Computing Machinery, New York, NY, USA, Article 26, 2 pages. https://doi.org/10.1145/3388767.3407326Google ScholarDigital Library
- Nathan Fariss and Antony Carysforth. 2016. Constructing the Underwater World of Finding Dory. In ACM SIGGRAPH 2016 Talks (Anaheim, California) (SIGGRAPH ’16). Association for Computing Machinery, New York, NY, USA, Article 53, 2 pages. https://doi.org/10.1145/2897839.2927425Google ScholarDigital Library
Index Terms
- Elemental Characters: The Living Vegetation of Element City
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