ABSTRACT
In Walt Disney Animation Studios’ "Strange World", the handmade quality of the costumes was a creative need for representing the technological limits of the setting, Avalonia. We expanded and standardized our curve-based fabric authoring workflows to provide simplified artistic controls, handle complex woven patterning, and support common finishing techniques like hems and stitches.
Supplemental Material
- Jose Velasquez, Alexander Alvarado, Ying Liu, and Maryann Simmons. 2022. Embroidery and Cloth Fiber Workflows on Disney’s "Encanto". In ACM SIGGRAPH 2022 Talks (Vancouver, BC, Canada) (SIGGRAPH ’22). Article 22, 2 pages. https://doi.org/10.1145/3532836.3536250Google ScholarDigital Library
Index Terms
- Creating Curve-Based Garments with Custom Weave Patterns
Recommendations
Simulating woven fabrics with weave
SIGGRAPH '18: ACM SIGGRAPH 2018 TalksIn Peter Rabbit, modeling and surfacing artists needed to create photorealistic clothing for CGI characters. Existing techniques such as using repeating texture and displacement maps do not hold up for close-up shots. Peter's iconic blue denim jacket ...
Sketch-based simulated draping for Indian garments
ICVGIP '16: Proceedings of the Tenth Indian Conference on Computer Vision, Graphics and Image ProcessingVirtual garments like shirts and trousers are created from 2D patterns stitched over 3D models. However, Indian garments, like dhotis and saris, pose a unique draping challenge for physically-simulated garment systems, as they are not stitched garments. ...
Comments