ABSTRACT
The physical and kinetic complexities presented by the character Splat in Walt Disney Animation Studios’ recent film "Strange World" are unlike anything the studio typically encounters from a rigging perspective. Splat’s unique physiology - an omni-directional character setup where up could become down and arms and legs were completely interchangeable - presented many unique obstacles for the character teams. In order to meet the challenges presented by the scope of Splat, new rigging systems were created, enabling limbs to be used for a large variety of situations, as well as an overall versatility of the entire rig to help support unanticipated uses in the film.
- Greg Smith, Mark McLaughlin, Andy Lin, Evan Goldberg, and Frank Hanner. 2012. DRig: An Artist-Friendly, Object-Oriented Approach to Rig Building. In ACM SIGGRAPH 2012 Talks (Los Angeles, California) (SIGGRAPH ’12). Article 18, 1 pages. https://doi.org/10.1145/2343045.2343069Google ScholarDigital Library
Index Terms
- The Versatile Rigging of Splat in "Strange World"
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