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The Versatile Rigging of Splat in "Strange World"

Published:07 August 2023Publication History

ABSTRACT

The physical and kinetic complexities presented by the character Splat in Walt Disney Animation Studios’ recent film "Strange World" are unlike anything the studio typically encounters from a rigging perspective. Splat’s unique physiology - an omni-directional character setup where up could become down and arms and legs were completely interchangeable - presented many unique obstacles for the character teams. In order to meet the challenges presented by the scope of Splat, new rigging systems were created, enabling limbs to be used for a large variety of situations, as well as an overall versatility of the entire rig to help support unanticipated uses in the film.

References

  1. Greg Smith, Mark McLaughlin, Andy Lin, Evan Goldberg, and Frank Hanner. 2012. DRig: An Artist-Friendly, Object-Oriented Approach to Rig Building. In ACM SIGGRAPH 2012 Talks (Los Angeles, California) (SIGGRAPH ’12). Article 18, 1 pages. https://doi.org/10.1145/2343045.2343069Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. The Versatile Rigging of Splat in "Strange World"

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '23: ACM SIGGRAPH 2023 Talks
      August 2023
      147 pages
      ISBN:9798400701436
      DOI:10.1145/3587421

      Copyright © 2023 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 7 August 2023

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      • Refereed limited

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      Overall Acceptance Rate1,822of8,601submissions,21%

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      SIGGRAPH '24
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