ABSTRACT
Framestore has a robust and mature visual effects pipeline that has been proven across numerous complex, large-scale productions. Additionally, Framestore has a history of producing innovative smaller-scale realtime projects in the areas of VR and experiential entertainment. In this talk, we present FUSE, the Framestore Unreal Shot Engine, a scaleable toolset and pipeline that allows for the power of a realtime engine, Unreal, and its capacity for interactivity and rapid iterations to be utilised as the hub and final renderer on a complex, multi-disciplinary, live-action, visual effects production. This entirely novel pipeline has been used to create FLITE, a 15 minute live-action, CG hybrid movie with realtime workflows at its core. This approach has empowered traditional visual effects artists within a realtime workflow and has also transformed the film’s creative process.
Supplemental Material
- Brian J. Pohl, Tim Brakensiek, and Simone Lombardo. 2018. Fortnite Trailer: Developing a Next Gen pipeline for a faster workflow. (2018), 20–21. https://ue.unrealengine.com/UE-Virtual-production-Whitepaper.htmlGoogle Scholar
Index Terms
- Framestore FUSE - An Unreal Engine Pipeline for Large Scale Live-Action VFX Production
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