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She-Hulk: Lawyer to Fashion Icon

Published:07 August 2023Publication History

ABSTRACT

Digital Domain's work on She-Hulk: Attorney Law, which earned the visual effects (VFX) studio a Telly Awards win and Visual Effects Society Awards nomination, is heavily focused on the digital human work initially introduced in the “Avengers: Infinity War” for Thanos done by the same team four years earlier. To bring She-Hulk (played by Tatiana Maslany) to life, Digital Domain worked closely with the Marvel Studios’ creative team to create a new type of superhero, a fashion icon and the best lawyer in town. Digital Domain's Visual Effects Supervisors, Jan Philip Cramer and Michael Melchiorre, led a team of 700 artists in four different locations, from Vancouver and Montreal to Los Angeles and Hyderabad. The show itself started in early September 2020 — in the middle of the pandemic — with final delivery in September 2022. With She-Hulk being our first show to be produced end-to-end from home, it meant that most of the team met only online in a work-from-home setup. Early on Digital Domain organized three tech days in our Los Angeles-based mocap studio to help define Maslany's (She-Hulk) motion and determine the best shoot approach for this massive Disney+ visual effects show.

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '23: ACM SIGGRAPH 2023 Talks
      August 2023
      147 pages
      ISBN:9798400701436
      DOI:10.1145/3587421

      Copyright © 2023 Owner/Author

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 7 August 2023

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      Overall Acceptance Rate1,822of8,601submissions,21%

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