ABSTRACT
This talk focuses on the development and real-world applications of Virtual Cinematography tools, techniques, and workflows using Unreal Engine and accompanying real time technologies. These techniques enable the creation of highly customizable, handheld, point-and-shoot Virtual Cameras (VCams), which can be operated similarly to a live-action camera. Though in a state of constant refinement over the course of nearly two decades, the primary goal has remained consistent: recreate the feel of a cinema camera and make applicable the hard-earned skills of live-action filmmakers and creatives when working in the hybrid digital and animated space of virtual production.
VCam has traditionally been a highly specific process created for a particular filmmaker by a highly skilled technical team on a given production. This work seeks to make these workflows available to all filmmakers at any level and to share the developments occurring in Unreal Engine and active productions today.
Supplemental Material
Index Terms
- Virtual Cinematography with Unreal Engine: Lean how Unreal Engine's virtual cinematography framework has given rise to new and advanced techniques in film and animation studios.
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