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abstract

Music, Motion, and Mixed Reality: An Interdisciplinary, Problem-Based Educational Experience

Published: 23 July 2023 Publication History

Abstract

This talk describes an interdisciplinary educational experience involving cohorts of students studying Computer Science, Dance, 3D Digital Design and Music. The experience takes a problem based learning approach towards a target goal of presentation of a set of live performances that combine music and dance with augmented reality. Our overall approach of integration of the varying disciples as well as impressions of students involved in the experience is discussed.

Supplementary Material

MP4 File (siggraph23educatorsforum-4.mp4)
Supplemental video -- examples mentioned in abstract

References

[1]
Michaela E Amoo, Jack Bringardner, Jen-Yeu Chen, Edward J Coyle, Jillana Finnegan, Charles J Kim, Patricia D Koman, Magdalini Z Lagoudas, Donna C Llewellyn, Louise Logan, 2020. Breaking down the silos: Innovations for multidisciplinary programs. In 2020 ASEE Virtual Annual Conference Content Access.
[2]
Shelagh A Gallagher, William J Stepien, and Hilary Rosenthal. 1992. The effects of problem-based learning on problem solving. Gifted Child Quarterly 36, 4 (1992), 195–200.
[3]
Enric Martí, Debora Gil, and Carme Julià. 2006. A PBL experience in the teaching of computer graphics. In Computer Graphics Forum, Vol. 25. Wiley Online Library, 95–103.
[4]
John McDonald and Rosalee Wolfe. 2008. Using computer graphics to foster interdisciplinary collaboration in capstone courses. Journal of Computing Sciences in Colleges 24, 1 (2008), 83–90.
[5]
Marla Schweppe and Joe Geigel. 2010. Live theater on a virtual stage: Incorporating soft skills and teamwork in computer graphics education. IEEE Computer Graphics and Applications 31, 1 (2010), 85–89.

Cited By

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  • (2024)Enhancing Existing Reality: A Theoretical Analysis of User-focused Mixed Reality ResearchArchives of Design Research10.15187/adr.2024.11.37.5.24537:5(245-268)Online publication date: 30-Nov-2024

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Published In

cover image ACM Conferences
SIGGRAPH '23: ACM SIGGRAPH 2023 Educator's Forum
July 2023
21 pages
ISBN:9798400701467
DOI:10.1145/3587424
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 July 2023

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Author Tags

  1. augmented reality
  2. interdisciplinary curriculum
  3. live performance
  4. problem based learning

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SIGGRAPH '23
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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2024)Enhancing Existing Reality: A Theoretical Analysis of User-focused Mixed Reality ResearchArchives of Design Research10.15187/adr.2024.11.37.5.24537:5(245-268)Online publication date: 30-Nov-2024

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