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Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality

Published: 23 July 2023 Publication History

Abstract

We present Heightened Empathy, a multi-user interactive experience in bioresponsive virtual reality (VR) designed to visualize emotional states and stimulate different types of empathy between two players in various interactive modes. The experience immerses users in a VR representation of each other’s emotional state, while also reflecting this to the audience using a table-top social robot and projection as they interact with each other. In competitive mode, the goal is to promote cognitive empathy where each user needs to understand the new emotional representation in VR to win. In communication mode, we have users act on one another verbally to promote emotional empathy. The experience aims to enhance empathy perception by placing the players in virtual environments that require them to understand, share, and act on each other’s perspectives and emotions.

References

[1]
Daniel Goleman, Annie McKee, Adam Waytz, 2017. Empathy (HBR emotional intelligence series). Harvard Business Press.
[2]
Kunal Gupta, Jovana Lazarevic, Yun Suen Pai, and Mark Billinghurst. 2020. AffectivelyVR: Towards VR Personalized Emotion Recognition. In Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology (Virtual Event, Canada) (VRST ’20). Association for Computing Machinery, New York, NY, USA, Article 36, 3 pages. https://doi.org/10.1145/3385956.3422122
[3]
Fannie Liu. 2020. Fostering Social Connection through Expressive Biosignals. Ph. D. Dissertation. Microsoft Research.
[4]
Kinga Skiers, Yun Suen Pai, and Kouta Minamizawa. 2022. Transcendental Avatar: Experiencing Bioresponsive Avatar of the Self for Improved Cognition. In SIGGRAPH Asia 2022 XR (Daegu, Republic of Korea) (SA ’22). Association for Computing Machinery, New York, NY, USA, Article 13, 2 pages. https://doi.org/10.1145/3550472.3558417

Cited By

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  • (2024)Advancing prosociality in extended reality: systematic review of the use of embodied virtual agents to trigger prosocial behaviour in extended realityFrontiers in Virtual Reality10.3389/frvir.2024.13864605Online publication date: 14-May-2024
  • (2024)NatureBlendVR: Hybrid Space Interactive Experience For Emotional Regulation And Cognition ImprovementSIGGRAPH Asia 2024 XR10.1145/3681759.3688929(1-2)Online publication date: 3-Dec-2024
  • (2024)NatureBlendVR: A Hybrid Space Experience for Enhancing Emotional Regulation and Cognitive PerformanceSIGGRAPH Asia 2024 Posters10.1145/3681756.3697956(1-2)Online publication date: 3-Dec-2024
  • Show More Cited By

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Published In

cover image ACM Conferences
SIGGRAPH '23: ACM SIGGRAPH 2023 Immersive Pavilion
July 2023
38 pages
ISBN:9798400701511
DOI:10.1145/3588027
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 July 2023

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Author Tags

  1. avatar
  2. biofeedback
  3. bioresponsive
  4. empathy
  5. virtual reality

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  • Abstract
  • Research
  • Refereed limited

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  • JST Moonshot R&D Program

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SIGGRAPH '23
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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2024)Advancing prosociality in extended reality: systematic review of the use of embodied virtual agents to trigger prosocial behaviour in extended realityFrontiers in Virtual Reality10.3389/frvir.2024.13864605Online publication date: 14-May-2024
  • (2024)NatureBlendVR: Hybrid Space Interactive Experience For Emotional Regulation And Cognition ImprovementSIGGRAPH Asia 2024 XR10.1145/3681759.3688929(1-2)Online publication date: 3-Dec-2024
  • (2024)NatureBlendVR: A Hybrid Space Experience for Enhancing Emotional Regulation and Cognitive PerformanceSIGGRAPH Asia 2024 Posters10.1145/3681756.3697956(1-2)Online publication date: 3-Dec-2024
  • (2023)Project Corvus: A Virtual Reality Horror Tool for Improving Self-Efficacy2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00140(652-656)Online publication date: 16-Oct-2023

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